• [Rel] PT30 Medium Tank
    11 replies, posted
Hello turds! I've built another tank for public consumption. This time it's a 30 ton medium designed to fulfill the role of a light tank and a medium tank. It is compact, well armed, and fast as shit. If this tank flanks you at any weight range, you are going to be buttruined. This release also comes with the release of my tank expressions, which are an amalgamation of expressions jointly created by many people. The plate of wire is pre-wired save for your mobility and gun components, but they are well documented. There are many E2s, but this is because I like to keep my functions separate for ease of use and simplicity. [URL]https://garrysmods.org/download/57211/pt-30-medium-tank-wireplate[/URL] [t]http://i.imgur.com/e5UHkLY.jpg[/t] [t]http://i.imgur.com/joNb08E.jpg[/t] [t]http://i.imgur.com/WGax77T.jpg[/t] [t]http://i.imgur.com/RfPVYcS.jpg[/t] [media][URL]https://www.youtube.com/watch?v=Jm6WYPYRniI[/URL] [/media] Here's the manual with a full list of controls, requirements, and specifications. Enjoy! [code] @name PT-30 Field Manual @model models/props_lab/binderredlabel.mdl #[ Welcome to your new PT-30 Medium Tank! Here's a quick overview of the vehicle. Specifications: ---------------------------------------------------------------------------------------------- Role: Medium Tank Mass: 30,700 KG Propcount: 92 Server usage (In): 400-600in Physical mass: 22% Armament: 75mm Autoloader, 30 AP, 28 HE Secondary: 1x12.7mm MG , 516 rnds Tertiary: 2x 40mm Smoke discharger Rate of fire: 29 rpm for 8 rounds, 15s drum reload Muzzle velocity: 843ms AP / 450ms HE Penetration: 154mm AP Powerplant: Twin 13L Petrol V12, Fueled Fuel capacity: 31 gal / 117L Drivetrain: 6 speed forward/reverse, neutral steer capable Climbing angle: 45 degrees from vertical Top speed: 50 mph / 80 kph Power to weight: 30hp/ton Approx. Combat time:15 min Armor type(s): Steel plate, non-composite Armor, Front hull: 200mm Armor, Side hull: 40-60mm Armor, rear hull: 10-20mm Armor, roof: 20-40mm Armor, turret front: 125-300mm Armor, turret side: 30mm Armor, turret rear: 30mm Elev/depression: 30/10 degrees Design: ---------------------------------------------------------------------------------------------- This is a Medium Tank of 30 tons. The PT30 is more angled towards mobility and rapid firepower than armor, so keep your sides protected. Agility is this tank's strongest suit. 30mph can be reached in less than 6 seconds and turning is fierce. This tank is best used as a fast attacker or flanker. Infantry protection is poor. However, the sheer rate of fire of the autoloader can quickly turn an unsuspecting enemy vehicle to dust. When dealing with things you can't penetrate, tear their treads off with high explosive. Tips: ---------------------------------------------------------------------------------------------- You can hold the brake to rev the engine and dump the clutch. The PT-30 is very agile, it can drift with the gun in the locked position. Keep your sides away from the enemy, they are weak! Don't be afraid to drive in reverse often. It will go as fast in reverse as it does forwards. Be careful with your 8 ready rounds, you'll suffer a 15 second reload when it's empty. Be careful when fighting on uneven terrain. Stopping and firing from a downslope makes your armor less effective and a greater chance of being shot through the roof. Hull down whenever you can. The PT-30 can depress the gun to 10 degrees, quite good for shooting over hills. When the tank runs out of fuel, it will continue to drive, but with 25% less engine output. It may not shift gears properly. Please don't claim this vehicle as your own! I put an extraordinary amount of effort into this tank. Several weeks and over 100 saves. Notes: ---------------------------------------------------------------------------------------------- If the server is loaded, please use the low lag variant! The wheels may appear to not move, but they do. They are parented, this reduces server lag immensely. Controls: ---------------------------------------------------------------------------------------------- Engine on/off: H Movement: WASD Brake: Jump Turret Lock: Flashlight Select ammo: 1 (AP) 2 (HE) Load selected: R Drum reload: X Primary: M1 Secondary: Alt Ballistics: M2 Pop smoke: 4 Camera: Shift Zoom: Crouch Cam distance: Scroll wheel Fade parts: Mouse3 Credits: ---------------------------------------------------------------------------------------------- Build/Design: Karbine E2: Turret control: Kickasskyle, Stevejobs, Fervidusletum, Karbine Mobility control: Kickasskyle, Karbine Auxilliary functions: Kickasskyle, Fervidusletum, Karbine, Kardel Display: Thomas TTC, Tibbles, Karbine I will be releasing all of the E2s used in this tank in a default format. I don't recommend using the Mobility chip in this as it is tailored specifically to this tank. Requirements: ---------------------------------------------------------------------------------------------- Advanced Duplicator 2 https://github.com/wiremod/advdupe2 ACF https://github.com/nrlulz/ACF/ Sprops https://steamcommunity.com/sharedfiles/filedetails/?id=173482196 Wiremod https://steamcommunity.com/sharedfiles/filedetails/?id=160250458 Advanced Ballsocket https://steamcommunity.com/sharedfiles/filedetails/?id=107257490 Visual Clip https://steamcommunity.com/sharedfiles/filedetails/?id=238138995 Weight tool https://steamcommunity.com/sharedfiles/filedetails/?id=104480013 Fading door (optional) https://steamcommunity.com/sharedfiles/filedetails/?id=407236638 Nocollide All Multi http://steamcommunity.com/sharedfiles/filedetails/?id=104482426 Makespherical http://steamcommunity.com/sharedfiles/filedetails/?id=136318146 TF2 durr CSS hurr Brain ???.jpg Troubleshooting: ---------------------------------------------------------------------------------------------- When you lack one of these mods, this is what will happen: Adv Dupe 2 Vehicle failure ACF Errors, PT-1 will not operate Sprops Complete ball of fucking errors Wiremod PT-1 will not function Advanced Ballsocket Everything freaking out and spinning Visual Clip Tank looks retarded Weight tool PT-1 will not function, no armor, blackholing Fading door (optional) Just can't see innnards (will work without this tool) Nocollide All Multi Big clusterfuck colliding mess Makespherical Sinking wheels/low mobility TF2 Errors CSS Errors Brain ERROR If you don't have a crosshair, just get in the seat again ]# [/code] [editline]30th January 2016[/editline] I forgot to mention in the manual, the ballistics chip was made by Bubbus and Redreaper. Sorry! [editline]30th January 2016[/editline] protip: the e2s are coded like shit
Glorious!
I totally forgot to put the download in the thread [url]https://garrysmods.org/download/57211/pt-30-medium-tank-wireplate[/url]
I'm having a minor issue and I'm not sure what's entirely causing it. I can spawn the tank just fine and I did download all the mods you had linked in your post, but when I get into the tank, I can do everything but actually turn the thing on. I can unlock and lock the gun, aim, fire, reload, use the coax, use smoke, etc. But H doesn't do anything to actually turn the vehicle on. I have H unbound to anything just to see if it was some sort of keybind config causing issues but even that didn't fix it. I went and rechecked my installs and such and everything is as it should be, but H just refuses to turn the engine on. Sorry if I seem stupid, wiremod in its current iteration and ACF as a whole are a new experience to me so I'm not entirely sure what to look for to possibly troubleshoot this myself. Any ideas of what went wrong? I checked the connections and it looks like everything is wired up, but H just refuses to do anything.
Oooohhhh. I'm half tempted to fire up Gmod for the first time since Nov 10 and tinker with this thing.
[QUOTE=TheWildGrue;49640893]I'm having a minor issue and I'm not sure what's entirely causing it. I can spawn the tank just fine and I did download all the mods you had linked in your post, but when I get into the tank, I can do everything but actually turn the thing on. I can unlock and lock the gun, aim, fire, reload, use the coax, use smoke, etc. But H doesn't do anything to actually turn the vehicle on. I have H unbound to anything just to see if it was some sort of keybind config causing issues but even that didn't fix it. I went and rechecked my installs and such and everything is as it should be, but H just refuses to turn the engine on. Sorry if I seem stupid, wiremod in its current iteration and ACF as a whole are a new experience to me so I'm not entirely sure what to look for to possibly troubleshoot this myself. Any ideas of what went wrong? I checked the connections and it looks like everything is wired up, but H just refuses to do anything.[/QUOTE] Wire the Active on both engines to the pod controller's active (the little red chunk where the wire is) and that will override it. it uses a basic keyPressed command, it should work alright
[QUOTE=Amplar;49641523]Wire the Active on both engines to the pod controller's active (the little red chunk where the wire is) and that will override it. it uses a basic keyPressed command, it should work alright[/QUOTE] Ah, many thanks. I'm excited to get it rolling and shooting stuff apart. The thing looks awesome and what little I did get to experience of it had me itching to fix it.
Really COOL!!!!!!!!!
Thats is indeed a realy nice tank and the e2s are amazing. I just have one issue with the aiming chip, i am actually making a tank destroyer (superstructure fixed turret) and i dont see any yaw limiters. I tried multiple times to try to add limits but it didnt work. Could someone help me out? Thanks Oh i forgot, also i dont know why arnt the latch steering not working, i linked both left and right weld latches to their multiply gate, i dont know whats wrong now.
Left side latches go to the left multiply, and vice versa
[QUOTE=Amplar;50361364]Left side latches go to the left multiply, and vice versa[/QUOTE] Welp thats what i did, whenever i press W and A it doesnt brake turn. and for the yaw limiters, i found a way: putting the yaw aiming line into a clamp(). Edit: oh i know that i need to wire the latch to the left and right multiplier, it just neutral steer whenever i press either A or D.
Aye. Latch steering is active when you let off of W and turn.
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