• Beachfront [SFM]
    41 replies, posted
Rogue One hype! [IMG]http://orig07.deviantart.net/f0b8/f/2016/326/2/9/beachfront__sfm__by_benoski-dapalb1.jpg[/IMG]
yeah that's definitely cherenkov radiation right there, what's with the glow the depth of field effect also looks pretty sketchy, you should probably tune the settings a little
[QUOTE=Joazzz;51411721]yeah that's definitely cherenkov radiation right there, what's with the glow the depth of field effect also looks pretty sketchy, you should probably tune the settings a little[/QUOTE] I'll tone that down a bit, or remove it completely. Also, regarding the DOF, should there be more or less?
[QUOTE=benoski;51412298]I'll tone that down a bit, or remove it completely. Also, regarding the DOF, should there be more or less?[/QUOTE] In my opinion, It does not look like a sunny beach, it looks like it has the atmosphere as if it was cloudy. And its not bright so I'd tone the brightness up, make the water more clear, (And I) would make the DoF more intense. Alot.
[IMG]https://66.media.tumblr.com/99a10c89df449b33778b53b5557df03a/tumblr_oh29dqQYAX1rkypbeo1_1280.jpg[/IMG] Does this look better? I toned down the water, added some orange lighting and increased the DOF effect a bit.
water looks better now. what's the point of the orange lighting though?
[QUOTE=Joazzz;51412938]water looks better now. what's the point of the orange lighting though?[/QUOTE] I tried to make it look sunny. Should I remove it?
[QUOTE=benoski;51412950]I tried to make it look sunny. Should I remove it?[/QUOTE] You should probably tone it down by a little bit. The water looks alot better, but make it more clear, after that. Masterpiece!
[QUOTE=benoski;51412950]I tried to make it look sunny. Should I remove it?[/QUOTE]sunlight, during the day, isn't orange (why do i have to tell you this?). what you need is a very bright white light with a very slight hint of golden yellow. then, for a realistic effect, you need a weak light source (or several) that simulates the sunlight reflected by the water, and one more to imitate a blueish tint reflected down from the sky. i don't want to brag (actually i just might want to), but here's what i would call a decently lit sunny scene. it's got all the stuff i mentioned - bright sun, faint blue from above, green tint reflected by the ground. in your pic's case i would make the light from the water slightly turquoise compared to the pure blue of the sky [t]http://orig09.deviantart.net/5338/f/2016/317/2/1/imperatorfield_by_joazzz2-daobnva.jpg[/t]
[QUOTE=Joazzz;51413022]sunlight, during the day, isn't orange (why do i have to tell you this?). what you need is a very bright white light with a very slight hint of golden yellow. then, for a realistic effect, you need a weak light source (or several) that simulates the sunlight reflected by the water, and one more to imitate a blueish tint reflected down from the sky. i don't want to brag (actually i just might want to), but here's what i would call a decently lit sunny scene [t]http://orig09.deviantart.net/5338/f/2016/317/2/1/imperatorfield_by_joazzz2-daobnva.jpg[/t][/QUOTE] Well, it would be easier for me if I didn't have to add so many lights, because I have no clue on how to make a sun... -_-
[QUOTE=benoski;51413035]Well, it would be easier for me if I didn't have to add so many lights[/QUOTE]you have to if you want to make it look good. that scene i posted had six - one for the sun, one for the sky, and the rest four for the light bouncing effect. you might be able to get away with less, three or four. the sun is basically a bright spotlight in the sky, nothing complicated. it casts light on the scene from one direction only. everything else is light reflected by the environment.
[QUOTE=Joazzz;51413051]you have to if you want to make it look good. that scene i posted had six - one for the sun, one for the sky, and the rest four for the light bouncing effect. you might be able to get away with less, three or four. the sun is basically a bright spotlight in the sky, nothing complicated. it casts light on the scene from one direction only. everything else is light reflected by the environment.[/QUOTE] Yeah, but my scene has at least +15 lights, which sucks. Like I said, I have no idea on how to make the light sources bigger.
that i can't help you with, going to need advice from SFM users.
[QUOTE=Joazzz;51413073]that i can't help you with, going to need advice from SFM users.[/QUOTE] I guess I will have to. My lighting techniques are terrible.
that's why i'm here
I guess I'm a bit late to the natural light talk, but whatever. [URL="http://www.cambridgeincolour.com/tutorials/natural-light-photography.htm"]http://www.cambridgeincolour.com/tutorials/natural-light-photography.htm[/URL]
[QUOTE=E-Diabetus;51413176]I guess I'm a bit late to the natural light talk, but whatever. [URL="http://www.cambridgeincolour.com/tutorials/natural-light-photography.htm"]http://www.cambridgeincolour.com/tutorials/natural-light-photography.htm[/URL][/QUOTE] How is that supposed to help me?
the golf ball illustrates pretty well what you're supposed to be doing [editline]22nd November 2016[/editline] one thing i forgot to mention was that the sky lighting and bounced light should have very very soft shadows compared to the sunlight, which should be rather sharp (but not too much, be careful with it)
Changed the lighting to be more of a natural sun colour. [IMG]http://pre01.deviantart.net/7f64/th/pre/f/2016/327/0/8/beachfront__sfm__by_benoski-dapalb1.jpg[/IMG] This is really as good as I can make it for now.
much better, but you can improve further, it's only a question of will and effort. i'd change the fog color to blueish and tone it down somewhat, the scene isn't supposed to be dusty from what i can tell.
[IMG]http://pre12.deviantart.net/6cca/th/pre/f/2016/327/e/b/beachfront__sfm__by_benoski-dapalb1.jpg[/IMG] How about now?
change the fog color. use brown/orange fog in dusty scenes. for something with sunlight and blue skies you want just a little bit of blue-tinted haze. look to my pic for reference.
I tried changing the fog colour by adding some red to the volumetric lighting. Clearly it didn't work out. -_-
Also, to fix your grainy SSAO [t]http://i.imgur.com/OkX80s4.png[/t] and the bad looking DOF [t]http://i.imgur.com/gSuSDNi.png[/t], right click in the viewport, click on render settings, and increase the amount of samples for depth of field. Personally I just max it out. Note that it will increase your render times.
but in turn itll make DOF look nice af and enhance AO if you ask me
[QUOTE=benoski;51413939]I tried changing the fog colour by adding some red to the volumetric lighting. Clearly it didn't work out. -_-[/QUOTE]why? there shouldn't be any damn red in the shot to begin with if you're really trying to do a sunny scene. you have a brain, start using it.
[QUOTE=Joazzz;51415375]why? there shouldn't be any damn red in the shot to begin with if you're really trying to do a sunny scene. you have a brain, start using it.[/QUOTE] Attitudes like that is why I hate this community. Always pushing me around and poking at me when I don't do something good enough...
because we point out flaws with brutal honesty instead of sugarcoating like most other communities? i don't mean any offense by any of this, but you're not using your head, you're poking around in hopes of striking gold, which i've noticed is unfortunately common in these things - people trying out random things and then asking "is this good?" instead of using their own, highly analytical human minds to pull the scene together. sometimes eye-openers like tutorials are needed to point things out, but most of the time you have to use your own observational skills to see what makes things tick. i've learned to handle colors and lighting only by looking at how things work in movies (for fancy or artistic shit) and real-life natural environments (for realism), and in the context of what you're going for with this scene such knowledge is needed. if you want a good-looking shot you need to decide where you can use artistic license and where you need to make things realistic, because a scene that depicts reality to a certain degree needs to imitate reality in those aspects, or they will stick out like a sore thumb and ruin the whole thing for the viewer. in this case you can't have orange-brown fog in a sunny beach scene because that's simply not how fog works in the conditions you've established. toning the fog down and changing its color to a blue hue will improve things a lot and take the scene closer to the level of realism it requires. this is also why i gave all the info on the lighting earlier.
you don't even have to go for real looking lighting, sometimes stylized stuff can look just as good, there's just a few base principles you have to run with, like joazzz said
Maybe I should remove the volumetric lighting, then. That is what is causing the fog, I think. I'm getting tired of making small adjustments to this image.
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