Amazing work man, I envy your skills!
On the other hand, is it just me or the right hand on that combine elite is awkwardly posed?
Then again who gives a shit, this is fucking badass.
Fantastic lighting and composition as usual, the (confiscated?) anchor to the left is a great touch. The exposure levels and overall addition of the doorway are pulling, makes me want to go outside and see what's out there.
Great realization
Very nice! I'm a huge fan of that CP model. Shame the author didn't also do redux version of the Combine soldiers and rebels.
[QUOTE=VIoxtar;51934593]Fantastic lighting and composition as usual, the (confiscated?) anchor to the left is a great touch. The exposure levels and overall addition of the doorway are pulling, makes me want to go outside and see what's out there.
Great realization[/QUOTE]
Thanks for the compliments! This picture was largely lighting practice (and scratching that scenebuild itch, it's been months). It's a shame that it's such a subtle effect, but I put a LOT of time into bouncing light in this scene. What I'm especially happy about is the exposure though - I've spent a lot of time looking at past pictures of mine and others, and they all have that sort of HDR look to them - which makes sense, given that it's a video game. Blowing the sunlight way out to match the kind of exposure you'd see in a typical interior photo with some outdoor lighting is what really made this one nice I think. Posing and lighting this scene was relaxing as hell.
Also, if you don't mind sharing, how's the light-bounce script coming along?
I'm not working on it, mainly because I am unsure on how to continue it. It's functional but again, terrible to work with
If you are desperate for some IL you can use MXAO or similar shaders from Reshade 3.0. Sadly it's only for Gmod (not SFM), doesn't work with MSAA and has to be run with r_drawvgui 0 otherwise it can't see the depth buffer, and doesn't work on posters, but at least it's something.
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