I've solved the class issue, that is taken out of my hands. Still five more bugs and possibly more that I may need assistance on. I will make different replies so it is not massive.
[gamemodes\repens\gamemode\schema\sh_coms.lua:142] unexpected symbol near ')'
[lua]
else
return true;
end;
end
); -- Line 142
else
nexus.player.Notify(player, "You are already searching a character!");
end;
else
nexus.player.Notify(player, "You cannot search a moving character!");
end;
[/lua]
The other schema issue, the rest after this are nexus predicaments.
[gamemodes\repens\gamemode\schema\sv_auto.lua:333] '<eof>' expected near 'end'
[lua]
if (itemTable) then
itemTable:OnChangeClothes(player, false);
player:SetCharacterData("clothes", nil);
player:SetSharedVar("sh_Clothes", 0);
end;
end;
if (itemTable) then
player:UpdateInventory(itemTable.uniqueID);
end;
end; -- Line 333
[/lua]
The two nexus issues will be posted below.
[editline]18th January 2011[/editline]
[nexus\gamemode\core\libraries\sh_class.lua:12] attempt to index local 'data' (a nil value)
[lua]
function nexus.class.Register(data, name)
if (!data.maleModel) then -- Line 12
data.maleModel = data.femaleModel;
end;
if (!data.femaleModel) then
data.femaleModel = data.maleModel;
end;
[/lua]
[@gamemodes\nexus\gamemode\core\sh_core.lua:2430] bad argument #1 to 'find' (string expected, got nil)
[lua]
function NEXUS:IncludePrefixed(fileName)
if (string.find(fileName, "sv_") and !SERVER) then
return;
end;
if (string.find(fileName, "sh_") and SERVER) then
AddCSLuaFile(fileName); -- Line 2435
elseif (string.find(fileName, "cl_") and SERVER) then
AddCSLuaFile(fileName);
return;
end;
include(fileName);
end;
[/lua]
Those are the issues, provide overview if you can. Thanks.
Remove both the erroring lines entirely.
[QUOTE=ralle105;27488519]Remove both the erroring lines entirely.[/QUOTE]
Right, will do so.
Now, for the same sh_coms.lua file, the console expects and end for the function at line 145.
[lua]
return false;
else
return true;
end;
end;
else
nexus.player.Notify(player, "You are already searching a character!");
end;
else
nexus.player.Notify(player, "You cannot search a moving character!");
end;
else -- Line 145
nexus.player.Notify(player, "This character is not tied!");
end;
else
nexus.player.Notify(player, "You don't have permission to do this right now!");
end;
else
nexus.player.Notify(player, "This character is too far away!");
end;
else
nexus.player.Notify(player, "You must look at a character!");
end;
end;
[/lua]
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