I've got their example code in a hook for my gamemode, with everything to just 1. There's still locational damage
Try overriding it, instead of hooking it.
Returning anything non-nil in your hook will stop the other PlayerScaleDamage hooks (if there are any) and the gamemode function from running.
[QUOTE=MakeR;27562541]Returning in your hook will stop the other PlayerScaleDamage hooks (if there are any) and the gamemode function from running.[/QUOTE]
You have to return anything that isn't nil if I remember correctly. return true should do the job fine.
[editline]21st January 2011[/editline]
Actually, if you are working on a gamemode, you should just completely override the gamemode function instead of hooking into it.
[QUOTE=_Kilburn;27567589]You have to return anything that isn't nil if I remember correctly. return true should do the job fine.[/QUOTE]
You remember correctly, that is what I meant. I will edit my post to avoid confusion.
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