Hello right now i finished some functions to save some sql data for my gamemode but im stuck with 1 little problem
how can i Connect the SQL Database to my gmod? i mean it saves the file to the gmod DB not the one i have
so HOW i make the functions save the data to my Database instead of the gmod one?
[lua]function saveStat ( ply )
money = ply:GetNWInt("money")
unique_id = ply:GetNWString ("SteamID")
exp = ply:GetNWInt ("exp")
CurLevel = ply:GetNWInt ("CurLevel")
speech = ply:GetNWInt("speech")
fish = ply:GetNWInt("fish")
farm = ply:GetNWInt("farm")
sql.Query("UPDATE player_skills SET speech = "..speech..", fish = "..fish..", farm = "..farm.." WHERE unique_id = '"..unique_id.."'")
sql.Query("UPDATE player_info SET money = "..money..",exp = "..exp..", CurLevel = "..CurLevel..", WHERE unique_id = '"..unique_id.."'")
ply:ChatPrint("Your Stats have been saved")
end[/lua]
PD: if anyone can help me with this i would appreciate it!
You use a [url=http://www.facepunch.com/forums/70-Binary-Modules-(dlls)]binary module[/url]: like [url=http://www.facepunch.com/threads/933647-Gm_MySql-v1.0-OO-edition.]MySQLOO[/url]
ahhh crap so that means that now i have to rewrrite my code to work with MySQLOO?
[QUOTE=werewolf0020;27568520]ahhh crap so that means that now i have to rewrrite my code to work with MySQLOO?[/QUOTE]
you did not write that, its from:
[url]http://wiki.garrysmod.com/?title=LUA:SQLite_Tutorial:_Part_3[/url]
and yes, SQLITE and mysql is two different things, its similiar to eachother but different structures, mysql got more features tough, i think.
sorry i forgot to say that i only modified the code from that tutorial
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