Hello.
I'm wondering about accessory attachments. I've created a prop_dynamic Scout and applied his running animation. I've also created a prop_physics Scatter Gun and attached it to the Scout's hand using FollowBone(). It seems that the Gun follows the Scout's hand motions which is nice.
Now I create a prop_physics cube and attach the Scout to it using SetMoveType(MOVETYPE_NONE) & SetParent(cube,-1) so that I can "drive" him around. When I apply force to the cube, the Scout follows, but his Gun seems to lag behind. This also happens when attaching the Gun to a ragdoll using FollowBone().
I'm wondering if there is an alternative attachment function that keeps the accessory stuck to its parent without lagging behind? I know I could force a SetPos and SetAngles, but then the Gun doesn't follow the Scout's hand motions when running. Suggestions? Thoughts?
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