Hello;
i own RocketMania HUD and he gave me a code to hide HUD if player is cloacked.
I changed my HUD to TCB Premium HUD and i pasted the code where TCB told me to past, but it's not working.
Here's the code
if ply:GetMaterial() == "models/effects/vol_light001" then return end
Is it the good way to do it?
Where are you putting that code?
Before local function HUDPaint()
I also tryed after local function HUDPaint()
[QUOTE=JauneFra;47737357]Before local function HUDPaint()
I also tryed after local function HUDPaint()[/QUOTE]
Okay so what you want to do is put the code after the validity checks in the HUDPaint function ( if there are any )
What i want to do is hide the HUD when the player is cloacked
[CODE]
local function HUDPaint()
if ply:GetMaterial() == "models/effects/vol_light001" then return end
-- Above the rest
[/CODE]
[QUOTE=mindfulhacker;47737667][CODE]
local function HUDPaint()
if ply:GetMaterial() == "models/effects/vol_light001" then return end
-- Above the rest
[/CODE][/QUOTE]
Thanks, but already tryed, isn't working
[QUOTE=JauneFra;47737674]Thanks, but already tryed, isn't working[/QUOTE]
What's ply? Are you getting an error in the console saying that ply isn't defined?
[lua]
local function HUDPaint()
if LocalPlayer():GetMaterial() == "models/effects/vol_light001" then return end
[/lua]
[QUOTE=Coffeee;47737737]What's ply? Are you getting an error in the console saying that ply isn't defined?
[lua]
local function HUDPaint()
if LocalPlayer():GetMaterial() == "models/effects/vol_light001" then return end
[/lua][/QUOTE]
Yes
Then why didnt you say so? Thats infinitely more helpful than "its not working"
[QUOTE=JauneFra;47737741]Yes[/QUOTE]
And does the code that I provided work? :v:
[QUOTE=Coffeee;47737944]And does the code that I provided work? :v:[/QUOTE]
I'll try asap :D
[QUOTE=Coffeee;47737944]And does the code that I provided work? :v:[/QUOTE]
There is no error, but the hud is still here
[QUOTE=JauneFra;47741457]There is no error, but the hud is still here[/QUOTE]
Add prints to make sure the code is being ran
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