hey guys, i need some help with a SWEP problem.
I've been adding new guns to my ZS server and some of the new guns i've added don't have a Ammo counter on the side of them. So the players have no idea how much ammo they have.
Here is one with : [IMG]http://i.imgur.com/thfxOjN.jpg[/IMG]
And one without : [IMG]http://i.imgur.com/UP5drLj.jpg[/IMG]
Some help would be greatly appreciated, as for i know somewhat what I'm doing with sweps.. but I sorta don't at the same time.
Some SWEP code would be nice?
[QUOTE=Lemmie;42085208]Some SWEP code would be nice?[/QUOTE]
This is one
[CODE]
AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "Elizabeth's Dagger"
SWEP.Slot = 2
SWEP.SlotPos = 0
SWEP.HUD3DBone = "v_weapon.aug_Parent"
SWEP.HUD3DPos = Vector(-0.85,2.5,4)
SWEP.HUD3DAng = Angle(180, 180, 0)
end
SWEP.Base = "weapon_zs_base"
SWEP.ViewModelFlip = true
SWEP.HoldType = "ar2"
SWEP.ViewModel = "models/weapons/v_rif_aug.mdl"
SWEP.WorldModel = "models/weapons/w_rif_aug.mdl"
SWEP.ViewModelFlip = true
SWEP.Primary.Sound = Sound("Weapon_AUG.Single")
SWEP.Primary.Damage = 27
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.07
SWEP.Primary.ClipSize = 13
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "ar2"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2
SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_AR2
SWEP.ConeMax = 0.08
SWEP.ConeMin = 0.02
SWEP.WalkSpeed = SPEED_FAST
SWEP.IronSightsAng = Vector(1, 1, 0)
SWEP.IronSightsPos = Vector(4.5, 5, 1.7)
And here is another
AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "Sharknado!"
SWEP.Slot = 2
SWEP.SlotPos = 0
SWEP.HUD3DBone = "Vent"
SWEP.HUD3DPos = Vector(1, 0, 0)
SWEP.HUD3DScale = 0.018
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 60
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "ar2"
SWEP.ViewModel = "models/weapons/v_rif_galil.mdl"
SWEP.WorldModel = "models/weapons/w_rif_galil.mdl"
SWEP.ReloadSound = Sound("Weapon_SMG1.Reload")
SWEP.Primary.Sound = Sound("Weapon_m249.Single")
SWEP.Primary.Damage = 12.1
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.08
SWEP.Primary.ClipSize = 150
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "ar2"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.ConeMax = 0.12
SWEP.ConeMin = 0.02
SWEP.WalkSpeed = SPEED_NORMAL
SWEP.IronSightsPos = Vector(-5, 2, 2)
SWEP.TracerName = "AR2Tracer"
function SWEP.BulletCallback(attacker, tr, dmginfo)
local ent = tr.Entity
if ent:IsValid() and ent:IsPlayer() and ent:Team() == TEAM_UNDEAD then
ent:AddLegDamage(4)
end
GenericBulletCallback(attacker, tr, dmginfo)
end
[B][I][U]This one has it but i dont see a change in the code?[/U][/I][/B]
AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "'Peashooter' Handgun"
SWEP.Slot = 1
SWEP.SlotPos = 0
SWEP.ViewModelFOV = 70
SWEP.HUD3DBone = "v_weapon.p228_Slide"
SWEP.HUD3DPos = Vector(-0.65, -0.25, 1)
SWEP.HUD3DAng = Angle(0, 0, 180)
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "pistol"
SWEP.ViewModel = "models/weapons/v_pist_p228.mdl"
SWEP.WorldModel = "models/weapons/w_pist_p228.mdl"
SWEP.Primary.Sound = Sound("Weapon_P228.Single")
SWEP.Primary.Damage = 16
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.1
SWEP.Primary.ClipSize = 18
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "pistol"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.ConeMax = 0.08
SWEP.ConeMin = 0.015
SWEP.IronSightsPos = Vector(4.76, 10, 2.7)[/CODE]
Bumpity bump.
Please someone help me resolve this. It's really frustrating and I need it solved
Sorry, you need to Log In to post a reply to this thread.