InventoryMatrix entities : client is back on duplicating items !!!
0 replies, posted
Hello all,
So you know maybe, but I made some inventory matrix entities like you have on Minecraft. So basicaly it works fine except when you add different items to your matrix, then retrieve the first added item to matrix (without closing it). It basicaly wants to add an item to the player inventory which has never been removed from it, so the server see that and reject the client + rollback transformations.
I searched for hours but no luck. I don't understand why the client adds an item to it's inventory when this item has never been removed from it !!
Client side code here :
[code]
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EDIT : Problem seams to be solved, thanks if you tried to help anyway.
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