• Creating .vtf/.vmt for DImage help
    2 replies, posted
I am making a button using the DImage button so I can use a custom image for it. I created two images saved them as .png, and imported it into VTFEdit and the red image works but the blue image doesn't work. I was wondering if there are any certain settings in VTFEdit that I need to use to create the proper .vtf and .vmt? I searched around but I didn't see much info on the subject. I was hoping maybe someone could tell me the settings or how to set that up properly. Thanks.
Once you export something as a .vtf it should be fine. Just make sure it has a matching .vmt file with the same name, and your .vmt file should look like this: [code]"UnlitGeneric" { "$basetexture" "yourmaterial" "$ignorez" 1 "$vertexcolor" 1 "$vertexalpha" 1 "$nolod" 1 }[/code] That's what I used for all the custom materials I made for derma. You have to remember to change the "$basetexture" to the name of your .vtf, and I would name your .vmt the same as the .vtf.
Yeah thank you. I had that and I was wondering why it wasn't working. I figured it out. It was apparently using the wrong material folder... It was grabbing a material folder from another gamemode (go figure), so the Blue texture wasn't in the other gamemode.
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