• Rotate 3d2d cam text
    3 replies, posted
Hi This is my 3d2dcam: [CODE] local Pos = self:GetPos() local Ang = self:GetAngles() surface.SetFont("HUDNumber5") Ang:RotateAroundAxis(Ang:Up(), -90) Ang:RotateAroundAxis(Ang:Forward(), 7) local TextWidth = surface.GetTextSize(speed) cam.Start3D2D(Pos + Ang:Up() * 55.5, Ang, 0.1) draw.WordBox(-2.5, -TextWidth*-1.13, 0, speed, "HUDNumber5", Color(140, 0, 0, 140), Color(255,255,255,255)) cam.End3D2D()[/CODE] What I want to do, is to rotate it so it's standing up, currently it's: [IMG]http://i.imgur.com/z6S7oHO.png[/IMG] So you need to stand above it to read it. I want it like this: [IMG]http://i.imgur.com/enu4hOF.png[/IMG]
I don't understand, just use RotateAroundAxis?
[QUOTE=Kuro Light;42132092]I don't understand, just use RotateAroundAxis?[/QUOTE] I've tried, but it didn't rotate it down like I want it to, it spinned or went up and down.
[QUOTE=Busan1;42132221]I've tried, but it didn't rotate it down like I want it to, it spinned or went up and down.[/QUOTE] You must pass entity:GetUp()/GetRight/GetForward functions to the first argument of rotatearoundaxis.
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