• Animation with SetSequence...
    4 replies, posted
So heres my problem, SetSequence is not working clientside (is it even supposed to?), and running it serverside causes the animation to be choppy. This is all I'm doing: [lua] function ENT:Initialize() self:SetModel("models/lamarr.mdl") self:SetSequence("idle01") self:SetPlaybackRate(1.0) end[/lua] Any other way to animate a model? Theres got to be something I'm doing wrong. oh, and ent:Fire("setanimation", "idle01", 0) does the same thing.
Just thought I'd post since this is relevant to my interests. I'm also suffering from laggy animations serverside. Clientside, I can play one animation. Thereafter, it won't play any sequence whatsoever.
[QUOTE=Turd92;16310224]Just thought I'd post since this is relevant to my interests. I'm also suffering from laggy animations serverside. Clientside, I can play one animation. Thereafter, it won't play any sequence whatsoever.[/QUOTE] For laggy animation serverside, add ENT.AutomaticFrameAdvance = true in shared.lua, and you'll also need a Think function that runs at the maximum speed (add this at this at the end of your Think function) [lua]self:NextThink(CurTime()) return true[/lua]
[QUOTE=_Kilburn;16311356]For laggy animation serverside, add ENT.AutomaticFrameAdvance = true in shared.lua, and you'll also need a Think function that runs at the maximum speed (add this at this at the end of your Think function) [lua]self:NextThink(CurTime()) return true[/lua][/QUOTE] Thanks!
[QUOTE=_Kilburn;16311356]For laggy animation serverside, add ENT.AutomaticFrameAdvance = true in shared.lua, and you'll also need a Think function that runs at the maximum speed (add this at this at the end of your Think function) [lua]self:NextThink(CurTime()) return true[/lua][/QUOTE] AutomaticFrameAdvance is already enabled, but I'll defo try that Think stuff. I'll edit once I've tried it out. Thanks! [editline]Edited:[/editline] Great, it's fixed! Thanks _Kilburn! [img]http://www.environmentaltalk.com/wp-content/uploads/happy_moose.jpg[/img]
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