• SWEP request
    5 replies, posted
I'd like Sweps using these models pls. The models can be found in the Resident Evil Weapons Pack. [URL=http://img21.imageshack.us/i/wotsdestoryedrpserver00.jpg/][IMG]http://img21.imageshack.us/img21/1595/wotsdestoryedrpserver00.jpg[/IMG][/URL] [URL=http://img27.imageshack.us/i/wotsdestoryedrpserver00.jpg/][IMG]http://img27.imageshack.us/img27/1595/wotsdestoryedrpserver00.jpg[/IMG][/URL] [URL=http://img193.imageshack.us/i/wotsdestoryedrpserver00.jpg/][IMG]http://img193.imageshack.us/img193/1595/wotsdestoryedrpserver00.jpg[/IMG][/URL] and the pack can be found here: [url=http://www.garrysmod.org/downloads/?a=view&id=16747][img]http://www.garrysmod.org/img/?t=dll&id=16747[/img][/url] If possible, can the pistol have a laser sight (red dot) that follows the reticle?
-Bump- Ok, knife is not needed. However, I'd still like the rest. -Pistol: Base it off the deagle, but with a red dot following reticle that can be seen by other players if possible. Use this model. -TMP: Base it off normal TMP, but with this model. -Sniper Rifle: Base it off the scout, but using this model. -Big Sniper: Base it off an auto sniper (either one). Use that model.
friendly bump:x
Another bump. Changes to request: -No Knife. -No Pistol. -No Auto-Sniper. -Springfield Sniper Stays. -STMP Stays.
If you can get them to v_ models, then this would be easy. For example, to make the Springfield just set the SWEP.Base to weapon_scout and change the v and w models. Same with TMP, but you'd have to have extra coding for the laser, if it's even possible.
Thread closed. I searched a little further on Gmod.org and FP and noticed the springfield is already done, and someone is doing TMP for a pack they are making. [EDIT] I need a mod to close this please.
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