I been trying to get this lighter to work for ever but I cant get it to work!
here is the error
[ERROR] addons/hobolighter/lua/weapons/lighter.lua:45: attempt to call method 'Ignite' (a nil value)
1. unknown - addons/hobolighter/lua/weapons/lighter.lua:45
[code]
if CLIENT then
SWEP.PrintName = "Lighter"
SWEP.Slot = 2
SWEP.SlotPos = 2
SWEP.DrawAmmo = false
SWEP.DrawCrosshair = true
end
SWEP.Author = ""
SWEP.Instructions = "Left click to attempt to ignite somthing."
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.ViewModelFOV = 62
SWEP.ViewModelFlip = false
SWEP.ViewModel = Model("models/weapons/c_crowbar.mdl")
SWEP.WorldModel = Model("models/weapons/w_crowbar.mdl")
SWEP.UseHands = true
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.Sound = Sound("physics/wood/wood_box_impact_hard3.wav")
SWEP.Primary.ClipSize = -1 -- Size of a clip
SWEP.Primary.DefaultClip = 0 -- Default number of bullets in a clip
SWEP.Primary.Automatic = false -- Automatic/Semi Auto
SWEP.Primary.Ammo = ""
SWEP.Secondary.ClipSize = -1 -- Size of a clip
SWEP.Secondary.DefaultClip = -1 -- Default number of bullets in a clip
SWEP.Secondary.Automatic = false -- Automatic/Semi Auto
SWEP.Secondary.Ammo = ""
function SWEP:PrimaryAttack()
self.Weapon:SetNextPrimaryFire(CurTime() + 1)
rand = math.random(1, 7)
local trace = self.Owner:GetEyeTrace()
local e = trace.Entity
if trace.HitPos:Distance(self.Owner:GetShootPos()) < 100 then
local snd = {1,3,4}
self:EmitSound("ambient/energy/spark".. tostring(snd[math.random(1, #snd)]) ..".wav", 50, 100)
if IsValid(e) and rand == 1 and !e:IsVehicle() then
e:Ignite(30,1) -- what I understand this is to light cars on fire...
end
end
end
[/code]
Put spaces in the parenthesis of "e:Ignite(30,1)" so it would be like "e:Ignite( 30, 1 )"
If not that, mess around with the spaces in the parenthesis until it works.
Ignite is only defined on the server. Change it to:
[code]if SERVER and IsValid( e ) ... [/code]
change this
[code]
if IsValid(e) and rand == 1 and !e:IsVehicle() then
e:Ignite(30,1) -- what I understand this is to light cars on fire...
end
[/code]
to this
[code]
if IsValid(e) and SERVER and rand == 1 and !e:IsVehicle() and e.Ignite then
e:Ignite(30,1) -- what I understand this is to light cars on fire...
end
[/code]
- snip - Ignite is defined on the server
alright, Were would I go to make Ignite Defined for vehicles?
* edit It works thanks alot man haha I learned something new. Thank you so much!
It isn't a matter of vehicle versus other entity - you are calling Entity:Ignite on the client, which only exists on the server.
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