You Know what police use to find the speed of a car? I was wondering if anyone can code something of that matter. :D Thanks
That would be kinda cool.
[code]function SWEP:PrimaryAttack()
if SERVER then return end
local trace = self.Owner:GetEyeTrace()
if( trace.HitNonWorld && trace.Entity:IsValid() ) then
if ( trace.Entity:GetPhysicsObject():IsValid() ) then
local phys = trace.Entity:GetPhysicsObject()
local vel = phys:GetVelocity()
LocalPlayer():ChatPrint(vel)
end
end
end[/code]
Is a start
[QUOTE=Retirsch;16507416][code]function SWEP:PrimaryAttack()
if SERVER then return end
local trace = self.Owner:GetEyeTrace()
if( trace.HitNonWorld && trace.Entity:IsValid() ) then
if ( trace.Entity:GetPhysicsObject():IsValid() ) then
local phys = trace.Entity:GetPhysicsObject()
local vel = phys:GetVelocity()
LocalPlayer():ChatPrint(vel)
end
end
end[/code]
Is a start[/QUOTE]
Cool Thank You Very much.
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