Simply put, how would i make an ent thats an NPC so i could use the ENT:Use()?
Thanks
[QUOTE=Saint Devil;16570802]Simply put, how would i make an ent thats an NPC so i could use the ENT:Use()?
Thanks[/QUOTE]
make a basic snpc then add:
[lua]
function ENT:Use( activator, caller )
// code
end
[/lua]
[QUOTE=Kwigg;16602480]make a basic snpc then add:
[lua]
function ENT:Use( activator, caller )
// code
end
[/lua][/QUOTE]
That doesn't seem to work for me.
I already got this to work, i spawned an npc_eli on the map on startup in lua, then i made a function in KeyPress for IN_USE when looking at npc_eli. Very vague, sorry. The problem i have with my code is the npc can die D:
[lua]
function ScaleDamage( npc, hitgroup, dmginfo )
if npc:GetClass() == "npc_eli" then
dmginfo:ScaleDamage( 0 )
else
dmginfo:ScaleDamage( 1 )
end
end
hook.Add("ScaleNPCDamage","ScaleDamage",ScaleDamage)[/lua]
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