Would you run into a problem if you had multiple players creating the same timer at different periods? My countdown timer currently has a mind of its own and I am wondering if that's why.
[code]
timer.Create( "Time_Keeper", 1, 0, TimeKeeper )
[/code]
If they're client-side, no. If you make a new timer with the same name, the old one is overwritten which comes to the next point: If they're server-side, yes there will be problems due to the aforementioned reason.
Yes it is server side. This may be retarded but i tried giving the timer a random 6 digit number for a name but I ran into problems with it. What would the workaround for this be ply:SendLua?
**Edit**
Could you make the timer in a client side file, then call it serverside?
[QUOTE=Swiftone;42217712]Yes it is server side. This may be retarded but i tried giving the timer a random 6 digit number for a name but I ran into problems with it. What would the workaround for this be ply:SendLua?
**Edit**
Could you make the timer in a client side file, then call it serverside?[/QUOTE]
No. Your best bet would be adding ply:SteamID() or ply:UniqueID() to the timer name.
Thanks again Robot, I will give it a shot!
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