• sound.Add
    1 replies, posted
On the wiki, I found this entry: [lua] sound.Add( { name = "enzo_engine_idle", channel = CHAN_STATIC, volume = 1.0, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = "vehicles/enzo/idle.wav" } ) [/lua] Is the name what I put in, for example, [lua] self:EmitSound( "Weapon_Pistol.Empty" ) [/lua]. Because I'm not too sure about it.
Yes. Why didn't you test it before asking?
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