• Can't modify $basetexturetransform property from a material, help please?
    1 replies, posted
Posted it [url=http://getsatisfaction.com/facepunch/topics/need_imaterial_setmaterialmatrix_and_even_better_if_possible_lua_material_proxies]over there[/url], but since nobody seems to give a shit about it, I thought I'd get a bit more attention here. I need to modify the $basetexturetransform property from a material, depending on a given value for TF2 HUD purposes, especially the charge meter on the sniper rifle, and the control point progress bars. I tried everything I could with SetMaterialString, but no matter what I do, it doesn't affect the material at all. [lua] MAT = Material("hud/sniperscope_numbers") function PANEL:SetProgress(e) local str = "center .5 .5 scale 1 1 rotate 0 translate 0 "..e MAT:SetMaterialString("$basetexturetransform", str) end function PANEL:Paint() surface.SetMaterial(MAT) surface.SetDrawColor(255,255,255,255) surface.DrawTexturedRect(0, 0, 128, 256) end [/lua] I tried calling SetProgress with any possible value, and it does nothing at all. It seems to write the string into $basetexturetransform as expected, but with no apparent result. A function like SetMaterialMatrix would really come in handy, but is there any other way to do that?
-snip- Misread it ><
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