Sass rippoff blah blah blah.
The thing is, I've gotten my SNPC to speak whatever it's told to, but it looks shitty without mouth movement. I've spent days looking for a way to do this, but can't find anything remotely helpful.
Does anyone know how this can be done?
I think you're looking for this:
[url=http://wiki.garrysmod.com/?title=NPC.PlayScene]NPC.PlayScene[/url]
That sounds like what you want to do.
Maybe NPC.PlaySentence, but that isn't documented so I don't know what to feed it.
If you just need the lips to move you can just use ent:EmitSound(), else go for Kogitsune's idea.
The source sdk has something for embedding mouth movement in wav files. Faceposer or something.
[QUOTE=kevkev;16677748]If you just need the lips to move you can just use ent:EmitSound(), else go for Kogitsune's idea.[/QUOTE]
Brilliant, thanks very much.
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