• I'm having custom font problems :(
    2 replies, posted
How can I get custom fonts to.. work? Right now they will only work if they are installed on the client's computer. I am using resource.AddFile() and the .otf and .ttf files are downloading to the resource/fonts/ folder. I am using surface.CreateFont() and it works will any fonts that are installed on the computer, but not the ones downloaded from the server. Some pictures: Here's what it looks like: [IMG]http://i.imgur.com/AiRr57Fh.jpg[/IMG] Here's what it's MEANT to look like: [IMG]http://i.imgur.com/Dwad2mGh.jpg[/IMG] I'm really frustrated here, and anything that leads to a solution is appreciated.
Make sure you're using the font's actual name, not the filename? Post your createfont table?
New discovery : The font works for some people who don't have the font installed, however I still have the problem and the font is not installed on my machine. Weird huh? [CODE]if CLIENT then include( "shared.lua" ) standardFont = "Bebas Neue" surface.CreateFont( "Deathrun_Smalltext", { font = standardFont, size = 18, weight = 300, antialias = true } ) surface.CreateFont( "Deathrun_Smooth", { font = standardFont, size = 22, weight = 300, antialias = true } ) surface.CreateFont( "Deathrun_Smooth2", { font = standardFont, size = 26, weight = 300, antialias = true } ) surface.CreateFont( "Trebuchet22", { font = standardFont, size = 22, weight = 300, antialias = true } ) surface.CreateFont( "Trebuchet24", { font = standardFont, size = 24, weight = 300, antialias = true } ) surface.CreateFont( "Deathrun_SmoothMed", { font = standardFont, size = 28, weight = 300, antialias = true } ) surface.CreateFont( "Deathrun_SmoothBig", { font = standardFont, size = 30, weight = 300, antialias = true } ) surface.CreateFont( "Deathrun_BebasBig", { font = standardFont, size = 38, weight = 300, antialias = true } ) surface.CreateFont( "Deathrun_BebasBig2", { font = standardFont, size = 84, weight = 300, antialias = true } ) surface.CreateFont( "HUDFont", { size = 34, weight = 30, antialias = true, shadow = false, font = standardFont }) end[/CODE]
Sorry, you need to Log In to post a reply to this thread.