• Custom textures don't work
    3 replies, posted
Hi, I ported few textures from Fallout 3. I made a vtf from png, then made a vmt file and I moved everything to /materials/fallout3 but when I launched a hammer instead of my textures I saw pink and black fields. Please help cuz I can't start my map without those textures (I can't work on map with invalid textures, it's my complex :) ) VTM: [code] "LightmappedGeneric" { "$basetexture" "asphalt02" "$normalmap" "asphalt02_n" "$surfaceprop" "Concrete" } [/code]
it should be "LightmappedGeneric" { "$basetexture" "fallout3/asphalt02" "$normalmap" "fallout3/asphalt02_n" "$surfaceprop" "Concrete" }
ok thanks I will try. [editline]7th June 2015[/editline] THANK YOU MAN OH MY LOVELY GOD YOU FIXED MY PROBLEM THAT FOLLOWS ME FOR 2 YEARS THANK YOU! Do not ban me for this :) I'm just freakin' happy
little vmt tip If your texture is in C:/steam/steamapps/common/garrysmod/garrysmod/materials/fallout3/texturename.vtf the vmt would be "fallout3/texturename" It autoassumes the "materials" folder so you do not need to specify it in the vmt. It also auto assumes the vtf extension, so don't put that there. C:/steam/steamapps/common/garrysmod/garrysmod/materials/fallout3/buildings/texturename.vtf would become "fallout3/buildings/texturename" and etc
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