I want to know how to remove a Jeep after I have spawned it. The code to spawn the jeep is:
[lua]function JeepSpawn( ply )
local tr = ply:GetEyeTrace()
local car = ents.Create("prop_vehicle_jeep_old")
car:SetModel("models/buggy.mdl")
car:SetKeyValue("vehiclescript","scripts/vehicles/jeep_test.txt")
car:SetPos(tr.HitPos + Vector( 0, 0, 10 ) )
car:Spawn()
end[/lua]
I found what I thought might be the answer, but im not sure how to use it
[url]http://wiki.garrysmod.com/?title=Undo.AddEntity[/url]
Although that says "adds to the players undo list", but doesn't actually remove the entity. Bearing in my I have not derived my gamemode from sandbox (don't know if it matters, but thought I should mention it).
Any help will be greatly appreciated. Thanks.
[lua]someEnt:Remove()[/lua]
Really is that it? In my case i would just have
[lua]car:Remove()[/lua]
God I feel stupid :P
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