I get the feeling that it is probably not possible due to Smod not running on Source 07, but I was wondering if it would be possible to get some of their incredible effects into Gmod, such as the excellent blood effects (horror movie gore is in my opinion, the best looking blood in any game) and the great bullet time effect (why has nobody been able to replicate Smod's bullet time, there are plenty of lame, half working bullet time mods out there, but none execute the effect quite like Smod) Other effects could be the bullet trails, explosions, weapon DoF, and maybe some sweps like shrapnel grenades or the sniper rifle with an actual scope (one that only magnifies what is in the scope, not what is around it)
It would be nice if somebody could get back to me on this.
These effects are hardcoded into smods .dlls since I've tried to steal them and use in my mod but decompiling .dlls is pain in ass so I've retired :P
However, the bullet time could be done by simple slowing down timescale and adding some overlay to player's screen, but the bullet's with trails are not possible because there are no bullet's in defeault source engine. When a weapon shoots it automaticaly damages the stuff it's shooting and only drawing a tracer. You would have to use some physical bullet's addon and it would only work on sweps.
Weapon DoF should be possible if you enable/tweak it in post processing tab and then use on swep again when entering crosshair mode.
But I'm shitty if it comes about lua :)
I can try the bullet time however and the bullet trails if I have time, you can add me on steam/msn if you are still interested
Bullettime itself is easy, you can do it with 3 commands in the console, which also allows for speed changing, but the effects are another matter altogether.
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