• Invisible animated texture?
    2 replies, posted
Hello, I exported the StatTrak model from CS:GO earlier today and was trying to apply an animation to it (which also was exported from csgo) This is the code I used for the VMT (It's 7 frames according to VTFEdit) [code] "UnlitGeneric" { "$basetexture" "models/weapons/stattrak_error" "$vertexcolor" 1 "$vertexalpha" 1 "$nolod" 1 "$translucent" 1 "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$basetexture" "animatedtextureframenumvar" "$frame" "animatedtextureframerate" "7" } } } [/code] When using SetSubMaterial on the model the use the material on just the display of the model, it makes it invisible. (same for any other model I try to apply the texture to) Edit: Oddly enough, I can see the animation/material in the setsubmaterial tool I'm using: [IMG]http://i.gyazo.com/a62d80dba0f696d63236732ba3779040.png[/IMG]
You are trying to use a GUI texture shader on a model. Use VertexLitGeneric, not UnlitGeneric.
[QUOTE=Robotboy655;47950877]You are trying to use a GUI texture shader on a model. Use VertexLitGeneric, not UnlitGeneric.[/QUOTE] haha Thanks, rookie mistake!
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