• DoPropSpawnedEffect
    2 replies, posted
Ok so I was going through the .lua files for the particle systems stool and stumbled upon DoPropSpawnedEffect, which seemed to be the line that actually started the effect code referenced here: [code] local particlesystem = ents.Create( "particle_sent" ) if (!particlesystem:IsValid()) then return false end particlesystem:SetModel( Model ) particlesystem:SetAngles( Ang ) particlesystem:SetPos( Pos ) particlesystem:SetParticleEffectName( effect ) particlesystem:SetStartOn( starton ) particlesystem:Spawn() particlesystem:SetToggle(toggle) particlesystem:SetLoop(loop) particlesystem:SetDelay(delay) particlesystem.ActivateOnDamage = ( damageable == 1 ) particlesystem:SetPlayer( pl ) [/code] I looked it up on the Gmod Lua wiki but didn't find anything. So if anyone has [i]any[/i] information regarding this function that would be great.
It's the hook that makes that blueish glow when you spawn a prop, correct me if I'm wrong.
-snip- Looks like I just broke my php. It's in gamemodes/sandbox/gamemode/prop_tools.lua Line: 41
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