npc_turret_floor crashes srcds, sometimes a turret completely randomly out of nowhere starts beeping like it saw someone for no reason even though it's netural. If you try to interact with it in any way, srcds crashes. nothing seems to cause it, it just "happens". this is bad because i use that npc for sentry turrets.
i heard once that npc crashes sometimes have to do with setting relationships, which i am doing.
[lua]for _, v in pairs(player.GetAll()) do
if v:Team() == ply:Team() then
turret:AddEntityRelationship(v, D_LI, 99);
else
turret:AddEntityRelationship(v, D_HT, 99);
end
end[/lua]
is this a known bug or...? and how do i fix it?
It's already fixed for the next version of the game.
[QUOTE=Robotboy655;47986451]It's already fixed for the next version of the game.[/QUOTE]
so it's getting fixed next update? is there anything i can do until then?
[QUOTE=RonanZer0;47986543]so it's getting fixed next update? is there anything i can do until then?[/QUOTE]
Not really besides not using the entity.
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