first I have an entity spawned with something like
[lua]
g = ents.Create("npc_zombie")
g:SetPos(v:GetPos())
g:Activate()
g:Spawn()
[/lua]
but then how would I make g (the npc) walk to x y z?
[lua]g:SetPos(Vector(x, y, z))[/lua]
I think he means making it walk to x y z.
yeah, walk to it
[lua]
g:SetLastPosition( vector( 0, 0, 0 ) );
g:SetSchedule( SCHED_FORCED_GO );
[/lua]
There you go. :)
thanks!
[editline]11:13AM[/editline]
is it possible to have like a crate floating in air, and then have it hover to a point?
where do you add [LUA]
# g = ents.Create("npc_zombie")
# g:SetPos( Vector(-6987.968750, -4647.343750, 136.031250))
# g:Activate()
# g:Spawn()
[/LUA] to and would the setpos work?
[editline]02:02AM[/editline]
-Bump- Help please?
what?
the zombie making is just triggered from my gamemode
Sorry, you need to Log In to post a reply to this thread.