Alright, well I have another thread out there, and because no one wants to reply to it, I thought maybe I should just create a more ontopic name for the topic. Simple as it gets, my team.SetUp is all right and everything, however if you look at the code I will provide below, can you tell me one reason why my guy DOESN'T STAY ON THE ASSIGNED TEAM, and WHY HE DOESN'T GET THE WEAPONS, HEALTH, ETC. I have set for him??
----init.lua----
//Starting the Server and Client Download Files
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
//Spawning and Determining Team
function GM:PlayerInitialSpawn( ply )
ply:ConCommand( "team_menu" )
end
//Giving specif team members their respective weapons
function GM:PlayerSpawn(ply)
if ply:Team() == 1 then
ply:SetModel( "models/player/combine_soldier.mdl" )
ply:SetMaxHealth(150,true)
elseif ply:Team() == 3 then
ply:SetModel( "models/player/gman_high.mdl" )
ply:SetMaxHealth(500,true)
elseif ply:Team() == 2 then
ply:SetModel( "models/player/group01/male_05.mdl" )
ply:SetMaxHealth(200,true)
else
ply:SetMaxHealth(100,true)
end
end
function GM:PlayerLoadout(ply)
if ply:Team() == 1 then
ply:Give("weapon_smg1")
ply:GiveAmmo(1275, "smg1")
elseif ply:Team() == 3 then
ply:Give("weapon_crowbar")
ply:Give("weapon_pistol")
ply:GiveAmmo(255, "pistol")
elseif ply:Team() == 2 then
ply:Give("weapon_smg1")
ply:Give("weapon_pistol")
ply:GiveAmmo(55, "pistol")
ply:GiveAmmo(1275, "smg1")
else
ply:Give("weapon_crowbar")
end
end
//Change Teams by ConCommand
function team_1( ply )
if team.NumPlayers( 1 ) < 8 then
ply:SetTeam( 1 )
ply:Spawn()
end
end
function team_2( ply )
if team.NumPlayers( 2 ) < 6 then
ply:SetTeam( 2 )
ply:Spawn()
end
end
function team_3( ply )
if team.NumPlayers( 3 ) < 1 then
ply:SetTeam( 3 )
ply:Spawn()
end
end
concommand.Add( "team_1", team_1 )
concommand.Add( "team_2", team_2 )
concommand.Add( "team_3", team_3 )
----cl_init.lua----
//Client should load Shared as well
include("shared.lua")
//Miss. Variables and Commands
function GM:Initialize( )
surface.CreateFont("Tahoma", 16, 1000, true, false, "HUDFontAA")
end
//Elaborate, but more enthusiastic way of giving players a team...
function set_team()
local frame = vgui.Create( "DFrame" )
frame:SetPos( ScrH() / 2, ScrW() / 2 )
frame:SetSize( 115, 100 )
frame:SetTitle( "Change Team" )
frame:SetVisible( true )
frame:SetDraggable( true )
frame:ShowCloseButton( true )
frame:MakePopup()
team_1 = vgui.Create( "DButton", frame )
team_1:SetPos( 10, 25 )
team_1:SetSize( 100, 20 )
team_1:SetText( "Terrorists" )
team_1.DoClick = function()
RunConsoleCommand( "team_1" )
end
team_2 = vgui.Create( "DButton", frame )
team_2:SetPos( 10, 45 )
team_2:SetSize( 100, 20 )
team_2:SetText( "Secret Service" )
team_2.DoClick = function()
RunConsoleCommand( "team_2" )
end
team_3 = vgui.Create( "DButton", frame )
team_3:SetPos( 10, 65 )
team_3:SetSize( 100, 20 )
team_3:SetText( "President" )
team_3.DoClick = function()
RunConsoleCommand( "team_3" )
end
end
concommand.Add( "team_menu", set_team )
function showhelp()
local help = vgui.Create( "DFrame" )
help:SetPos( ScrH() / 2, ScrW() / 2 )
help:SetSize( 400, 410 )
help:SetTitle( "Help" )
help:SetVisible( true )
help:SetDraggable( true )
help:ShowCloseButton( true )
help:MakePopup()
text = vgui.Create( "DLabel", help )
text:SetPos(10, 25)
text:SetSize(380, 360)
text:SetText([[MyTextishere]])
end
concommand.Add("gm_help", showhelp)
//Draw Current Team Data
function GM:HUDPaintBackground()
end
function GM:HUDPaint()
h = ScrH()
w = ScrW()
surface.SetDrawColor(255, 255, 255, 180)
//Team Score Count
local terrorist = 0
local secret = 0
local president = 0
terrorist = team.GetScore( 1 )
secret = team.GetScore( 2 )
president = team.GetScore( 3 )
draw.RoundedBox(16, 0, 0, w*0.25, h*0.11, color_black_alpha90)
local w05 = w * 0.05
local h05 = h * 0.05
surface.SetDrawColor(235, 235, 235, 255)
surface.DrawRect(0, 0, w05, h05)
surface.DrawRect(0, h05, w05, h05)
draw.DrawText(terrorist, "HUDFontAA", w05, 0, COLOR_RED, TEXT_ALIGN_LEFT)
draw.DrawText(secret, "HUDFontAA", w05, h05, COLOR_GREEN, TEXT_ALIGN_LEFT)
draw.DrawText(president, "HUDFontAA", w05, h05, COLOR_BLUE, TEXT_ALIGN_LEFT)
end
----shared.lua----
//Setting the Gamemode Info up
GM.Name = "Blah"
GM.Author = "blah"
GM.Email = "blah"
GM.Website = "N/A"
GM.TakeFragOnSuicide = false
GM.PlayerCanNoClip = false
GM.AllowAutoTeam = false
GM.NoPlayerSuicide = false
GM.NoPlayerDamage = false
GM.NoPlayerSelfDamage = true
GM.NoPlayerTeamDamage = true
GM.NoPlayerPlayerDamage = false
GM.NoNonPlayerPlayerDamage = false
GM.NoPlayerFootsteps = false
GM.AutomaticTeamBalance = false
GM.AddFragsToTeamScore = true
//Setting up Teams
team.SetUp( 1, "Taliban", Color(255, 0, 0))
team.SetUp( 2, "Secret Service", Color(0, 255, 0))
team.SetUp( 3, "President", Color(0, 0, 255))
team.SetUp( 4, "Waiting", Color(0, 100, 100))
Also note that I have fixed the GUI, and fixed the SetHealth and Ammo tips, so do not mention remove the comma, blah blah blah or change the ammo amount...
I also changed it so it used a PlayerSetup command through the PlayerSpawn, however that didn't work, it also didn't work when I added them both together, or separated them into the PlayerSpawn and LoadOut.
Please help! This is huge, if I can get this working, everything else will work 100% (The stuff I didn't add in this post)
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