• !hop/!servers thing
    12 replies, posted
Is there one of these for GMOD 13? (Allowing you to hop from a server to another one) If so where? And if not, where would I begin to start making one?
Use the [url=http://wiki.garrysmod.com/page/GM/OnPlayerChat]OnPlayerChat[/url] hook to check when a player wants to run the command (return false so the command isn't added to chat). Add a clientside command to make the local player run "connect <ip>" locally to jump them to the other server. A simple example: [lua]hook.Add( "OnPlayerChat", "JumpToServer", function( ply, str, team, dead ) if ply:IsPlayer() and str == "!jump" then ply:ConCommand( "connect", "<ip>" ) return true end return false end ) concommand.Add( "serverjump", function( ply, cmd, args, str ) ply:ConCommand( "connect", "<ip>" ) end )[/lua]
Okay and would i just put this in lua/autorun?
lua/autorun/client [editline]1st October 2013[/editline] Sorry, corrected the code.
So If i had just put this in I type jump nothing happens this is what mine looks like : hook.Add( "OnPlayerChat", "JumpToServer", function( ply, str, team, dead ) if ply:IsPlayer() and str == "!jump" then ply:ConCommand( "connect", "<192.223.26.62>" ) return true end return false end ) concommand.Add( "serverjump", function( ply, cmd, args, str ) ply:ConCommand( "connect", "<192.223.26.62>" ) end )
No '<', sorry, I was using them so you knew to change them. It should just be "192.223.26.62".
Usage: connect <server> I get this when I type !jump but nothing happens
Ah, try: [lua] hook.Add( "OnPlayerChat", "JumpToServer", function( ply, str, team, dead ) if ply:IsPlayer() and str == "!jump" then ply:ConCommand( "connect 192.223.26.62" ) return true end return false end ) concommand.Add( "serverjump", function( ply, cmd, args, str ) ply:ConCommand( "connect 192.223.26.62" ) end )[/lua] I forgot that ply:ConCommand() uses a different format...
You're not checking who the player that wrote !jump is. Add this [LUA] if ply == LocalPlayer() then --do serverhop end [/LUA]
Won't matter, will it? As the chat message is suppressed if it is !jump, other clients won't receive it and run the hook.
Still nothing happens. I just get this in console. Usage: connect <server> and this [ERROR] lua/autorun/client/servers.lua:1: unexpected symbol near '[' 1. unknown - lua/autorun/client/servers.lua:0
I have absolutely no idea if this will work, but I'm going to sleep because it's 2:30am and i should be sleep [LUA]local function HandleServerHop(ply, text) if string.sub(text, 1, 4) == "!hop" then if ply ~= LocalPlayer() then return true end ply:ConCommand( "connect 192.223.26.62" ) end end hook.Add("OnPlayerChat", "ServerHop", HandleServerHop)[/LUA] good luck i love you
IT WORKED I LOVE YOU <3 sleep well young prince
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