Which is a more efficient method of:
1. Sending large amounts of data
2. Telling the client to open a menu or something
1. datastream, I guess. There's really no other public alternatives. I use my own system though.
2. Neither, use ply:SendLua("GAMEMODE:OpenAMenu()") there's no point in a usermessage for something that's going to be used so rarely.
If 20 or so bytes is really that important to you then just use a number as the usermessage's name and forget about pooling it since that's all it does.
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