What do I name the file and where do I put it.thats all I need to know.
and how do I make the file with this
[code]//This requires the "Sourceforts Model Pack"
//Models for the 3d 1*2 block
resource.AddFile("models/sf/block_3d_1x2.mdl")
resource.AddFile("models/sf/block_3d_1x2.phy")
resource.AddFile("models/sf/block_3d_1x2.dx80.vtx")
resource.AddFile("models/sf/block_3d_1x2.dx90.vtx")
resource.AddFile("models/sf/block_3d_1x2.sw.vtx")
resource.AddFile("models/sf/block_3d_1x2.vvd")
//SourceForts Materials
resource.AddFile("materials/models/sf_block_black.vmt")
resource.AddFile("materials/models/SF_Block_Blue.vmt")
resource.AddFile("materials/models/SF_Block_Blue_lod1.vmt")
resource.AddFile("materials/models/sf_block_gib_crosssection.vmt")
resource.AddFile("materials/models/sf_block_metal.vmt")
resource.AddFile("materials/models/sf_block_metal_lod1.vmt")
resource.AddFile("materials/models/sf_block_red.vmt")
resource.AddFile("materials/models/sf_block_red_lod1.vmt")
resource.AddFile("materials/models/SF_Block_Black.vtf")
resource.AddFile("materials/models/sf_block_blue.vtf")
resource.AddFile("materials/models/sf_block_blue_lod1.vtf")
resource.AddFile("materials/models/sf_block_gib_crosssection.vtf")
resource.AddFile("materials/models/SF_Block_Metal.vtf")
resource.AddFile("materials/models/SF_Block_Metal_Normal.vtf")
resource.AddFile("materials/models/SF_Block_Normal.vtf")
resource.AddFile("materials/models/SF_Block_Normal_lod1.vtf")
resource.AddFile("materials/models/sf_block_red.vtf")
resource.AddFile("materials/models/sf_block_red_lod1.vtf")[/code]
and this
[code]function AddDir(dir) // recursively adds everything in a directory to be downloaded by client
local list = file.FindDir("../"..dir.."/*")
for _, fdir in pairs(list) do
if fdir != ".svn" then // don't spam people with useless .svn folders
AddDir(fdir)
end
end
for k,v in pairs(file.Find("../"..dir.."/*")) do
resource.AddFile(dir.."/"..v)
end
end
AddDir("models/yourmodels")[/code]
is it for a gamemode or addon?
Gamemode = garrysmod\gamemodes\base\gamemode\res.lua the file name can be whatever you want
Addon = garrysmod\addons\my Addon\lua\autorun\res.lua this file can be named what ever you want
[editline]06:39PM[/editline]
if its a gamemode you will need to add
[lua]
include("res.lua")
[/lua]
in init.lua in most cases
put it in autorun. eg
C:\Program Files\Steam\steamapps\username\garrysmod\garrysmod\lua\autorun
call it anything.
yes
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