• Texture on hud not working.
    5 replies, posted
I use a clock texture in my hud but it won't show it. [CODE]surface.SetMaterial(Material("clockicon/clock.png")) surface.DrawTexturedRect(-1 + 15,ScrH() - 180,16,16)[/CODE] That's the code and the downloaded clock.png is where it should be: C:\Program Files (x86)\Steam\SteamApps\accountnamehere\garrysmod\garrysmod\download\materials\clockicon\clock.png
Try without ".png"
And drawing a simple box with the same coordinates and size works perfectly?
Try this [CODE] surface.SetTexture( surface.GetTextureID("clockicon/clock.png") ) surface.DrawTexturedRect(-1 + 15,ScrH() - 180,16,16) [/CODE]
[CODE] surface.SetMaterial( Material("clockicon/clock.png") ) surface.SetDrawColor(255,255,255,255) surface.DrawTexturedRect(-1 + 15,ScrH() - 180,16,16)[/CODE] The draw color is pretty much the hue and brightness.
[QUOTE=Richtofen;42384511][CODE] surface.SetMaterial( Material("clockicon/clock.png") ) surface.SetDrawColor(255,255,255,255) surface.DrawTexturedRect(-1 + 15,ScrH() - 180,16,16)[/CODE] The draw color is pretty much the hue and brightness.[/QUOTE] Thanks this worked!
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