• Overlay on a scoped weapon?
    3 replies, posted
I'm making a pair of binoculars, and I have no idea how to draw a material I have sitting here as an overlay. Halp!
[lua]local Texture = surface.GetTextureID( "path/to/material" ) local function PaintOverlay() surface.SetDrawColor( 255, 255, 255, 255 ) surface.SetTexture( Texture ) surface.DrawTexturedRect( 0, 0, ScrW(), ScrH() ) end hook.Add( "HUDPaint", "PaintMyOverlay", PaintOverlay ) [/lua]
[lua]function SWEP:DrawHUD( ) --blackops draw code end [/lua]
Thanks guys, but I got it figured out after about an hour of trying everything.
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