• Snpcs and firing
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I have an snpc that fires a desert eagle excessivly when I call this schedule [code]schdShoot = ai_schedule.New("UD Shoot") schdShoot:EngTask("TASK_STOP_MOVING", 0) schdShoot:EngTask("TASK_FACE_ENEMY", 0) schdShoot:EngTask("TASK_ANNOUNCE_ATTACK", 0) schdShoot:EngTask("TASK_WAIT_RANDOM", 1) schdShoot:EngTask("TASK_RELOAD", 0) schdShoot:EngTask("TASK_RANGE_ATTACK1", 0)[/code] Anybody know how to fix it?
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