• Despawn time with Bullet Shell Effects
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I have a bot that Ejects shells from his gun when he fires. He uses an SMG, and is coded to fire in large bursts, with small recovery times. As you can imagine, a pool of shells can be made quite fast with such a bullet hose-type system, which can quickly lag the game. I was wondering if there was a way to reduce lag with the effect by setting a despawn timer or something on the ejected shells, because they hang around for quite a while. i use the following, if it's needed: [CODE]local moreeffectdata = EffectData() moreeffectdata:SetOrigin(self:GetOwner():GetPos()) moreeffectdata:SetAngles(self:GetRight():Angle()) moreeffectdata:SetScale(50) util.Effect("RifleShellEject", moreeffectdata) [/CODE]
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