Well currently trying to make a over the head view of a entity like
...........View
...................\
..................... \
........................Entity
Im currently looking for the best method too do this
I have been trying this method
[lua]
ply:SetViewEntity(self.base)
ply:SnapEyeAngles(Angle(0,180,0)) // Random angle too test
[/lua]
but It seems to stay in the same view no matter what I do and is no where near too what I want any suggestions are help full
thanks
put this in your entities cl_init.lua
[lua]function ENT:CalcView( ply, origin, angles, fov )
local view = {}
view.origin = origin + ply:GetForward() *-200 +Vector(0,0,150)
view.angles = ply:GetAimVector():Angle()--+Angle(0,180,0)
return view
end
[/lua]
might need some optimizing for your specific entity , but this is what i use for mine.
Thanks for your help
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