• Can SomeOne Check Over This Please
    5 replies, posted
My idea was to make a quick function in which it tells all server admins in their console who was killed by a prop and who owned that prop, to prevent prop killing I ended upp with this code that I put together quickly, would someone please check it over for me and correct/tell me what is wrong so that I may try to fix it [lua]if (SERVER) then function WhosPropIsIt( victim, inflictor, killer ) if inflictor:GetDamageType() == DMG_CRUSH then umsg.Start( "SayPropOwner" ) umsg.String( victim:Nick() ) umsg.String( inflictor:GetPhysicsAttacker():Nick() ) umsg.End() end end hook.Add( "PlayerDeath", "WhosPropIsIt", WhosPropIsIt ) end if (CLIENT) then function SayPropOwner( msg ) if !ply:IsAdmin() then return false end local victim = msg:ReadString() local killer = msg:ReadString() print(victim.." Was Killed By "..killer.."'s Prop") end usermessage.Hook( "SayPropOwner", SayPropOwner ) end[/lua] Thanks a lot :D
First of all: Not all props give CRUSH damage, sawblades will give different damage types. Second: Do not name it "SayPropOwner" as it's kinda generic, and doesn't really fit the need, use something like "MsgPropPhysAttacker" Third: Change print to Msg, I can be mistaken, but I guess print doesn't quite work. [code]local function RemovePropDamage(ent, inflictor, attacker, amount, dmginfo) if ent:IsPlayer() and ((dmginfo:GetDamageType() == DMG_CRUSH) or (dmginfo:GetDamageType() == 5)) then dmginfo:SetDamage(0) end end hook.Add("EntityTakeDamage", "RemovePropDamage", RemovePropDamage)[/code] This code I've made quite a long ago would stop prop killing, first check is for normal prop damage, second one will go ahead and check if there was damage from sawblades (SLASH+CRUSH). I bet there IS a better way of checking it, but I'm too lazy to see how to deal with those binary checks.
Thanks a lot, that's going to help A LOT :D
Woo woop. Very useful. Anyway of making it so the prop does not collide with player on hit.
[QUOTE=Queer Flawless;28642611]Woo woop. Very useful. Anyway of making it so the prop does not collide with player on hit.[/QUOTE] This is from an old backup, I had one that didn't collide, must be quite easy to do so.
Where would i put this brillian code?
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