GMS, MAT_ what does it mean....heres a sample of the code ive been confused about
[lua]GMS.MaterialResources[MAT_CONCRETE] = "Concrete"
GMS.MaterialResources[MAT_METAL] = "Iron"
GMS.MaterialResources[MAT_DIRT] = "Wood"
GMS.MaterialResources[MAT_VENT] = "Copper"
GMS.MaterialResources[MAT_GRATE] = "Copper"[/lua]
Can anyone give me an explanation as to why it is like that etc and how it works?
I think it's telling the gamemode what the material is either in a table or variable.
It translates MAT_ enumerations into strings for things such as menus and stuff.
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