• Possibly impossible request
    2 replies, posted
I have the feeling this has been asked before, but here goes anyway: So, I'm working on a type of adventure game mode, and for it to work, I'll need a way to transition maps. I've seen how left for dead 2 seems to have some kind of system from what I've seen, but I haven't played the game so I might be wrong. Any ways, What I'm looking for exactly is to have the player(s) enter an area, then, they are in a new map and continue, and never realize they entered a new map. This way I can make 8 smaller maps appear to be one big one without bogging down the user. Is this possible in garry's mod, or do I need to make this a mod for a different engine?
With some fancy mapping trickery, you can make the levels seem connected even when they really aren't. This is usually achieved by copying elements from the previous level into the new level. Now these elements could be a room, like Left 4 Dead's saferooms, or it could be a hallway like a good number of Half Life 2's level transitions.
[url]https://developer.valvesoftware.com/wiki/Trigger_transition[/url] Rest of your mapping questions move to the mapping forum.
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