Ok, so I'm using glon and it has never been a real problem.
However, im getting something strange lately.
I'm not getting any errors saying at what line it happens, but I've been able to pinpoint the location using a lot of prints.
[code]
MsgN( "Type = " .. type( info.Quests ) )
MsgN( "Encoded = " .. tostring( info.Quests ) )
self.Quests = glon.decode( info.Quests ) or {} // <--- this line appears to be the problem.
[/code]
[img]http://img683.imageshack.us/img683/9080/secret20110328202101.png[/img]
info is a table that has been proven valid, and gives no error. ( see below )
[img]http://img153.imageshack.us/img153/1723/secret20110328203307.png[/img]
If anyone needs more information I'd be happy to give it.
Could you give a print out of what info.Quests equals.
I did, it's in the first image. ( from Type = etc. )
How about when your encoding info.Quests with glon.
Live code would be preferred over an image.
When I encode it, it comes from a table saved on the player.
I've also printed that and its a valid table.
I'm afraid I cant supply anything right at this moment as I'm currently on my iPod.
I can give all prints and code etc tomorrow though.
But because of the time zone difference I think I'll be going to bed or something when you come online so just leave a list of what you need and I'll leave them here tomorrow.
Thanks for helping by the way.
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Going to bed now so don't expect any responses for today.
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