• 4 questions.
    3 replies, posted
Don't ban me for undescriptive topic name, these questions are huge. 1. Randomized skins function for NPCs. What do I write?' 2. NPC that changes skingroup for needed group, not just random, how? 3. Something like this: I made bodygrouped NPC. You shoot defined hitbox, and if it's more than defined damage, bodygroupped arm or leg or head will dissapear and gibs will create. ( I don't want dismemberment mod ). Or way round, bodygroup appears. 4. A and B anims. Like I made pistol that has anims for 2-handed weilding and 1-handed weilding, and it changes randomly, but A has its own shooting, reload, idle anims, just like B. Also, what do I write in QC? If I'm not specific, I can add videos to show what I need.
1. Use a table with a math.random function [lua] local skins = {} skins[1] = "material/models/something1" skins[2] = "material/models/something2" -- .. continue with the skins function GetRandomSkin() return skins[math.random(#skins)] end [/lua] 3-4. If you need help to get a random skin .. I suggest you pay a coder for 3 and 4
Bump.
I can't tell if you're asking how to do it, or asking us to do it for you. Number 2, not quiet sure exactly what you're talking about. Number 3-4, if you want a start, download the dismemberment mod and take a look at how they manipulate the models. From there you'll get the same kind of information that someone would give on here. I agree with Nak. If you want it done, and don't care to learn. Then just go write a job on coderhire.
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