Is it possible to change
self.Owner:SetMaterial("models/flesh")
into something like
self.Owner:SetGravity(self.Owner:Alive() && .5 || 1 ) ?
what do you mean explain it cus that line gives me nothing
Possible, but won't work.
Try this.
[lua]if self.Owner:Alive() then
self.Owner:SetGravity(.5)
else
self.Owner:SetGravity(1)
end[/lua]
[QUOTE=StormAlt;17293321]Is it possible to change
self.Owner:SetMaterial("models/flesh")
into something like
self.Owner:SetGravity(self.Owner:Alive() && .5 || 1 ) ?[/QUOTE]
SetGravity is not an if statement.
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