• Recommended SWEP Base?
    11 replies, posted
Hello! I am getting into making SWEPs. Is there a weapons base that you would recommend to a beginner? Thanks, MARLWOLF
i think i found one somewhere let me look for it... [editline]07:10PM[/editline] after a quick search i found this: [url]http://www.facepunch.com/showthread.php?t=507453[/url] I didnt have much time to look at it but I hope it helps! Happy modding!
[QUOTE=Marlwolf78;17269336]Hello! I am getting into making SWEPs. Is there a weapons base that you would recommend to a beginner? Thanks, MARLWOLF[/QUOTE] Your own. Changing numbers teaches you to change numbers. Making your own swep base teaches you to make your own swep.
wannabecoder: I can't find a release anywhere on that page. Empty_Shadow: I'd love to make my own base, but I have no idea where to begin. Any hints at all?
[QUOTE=Marlwolf78;17292511]wannabecoder: I can't find a release anywhere on that page. Empty_Shadow: I'd love to make my own base, but I have no idea where to begin. Any hints at all?[/QUOTE] [url=http://wiki.garrysmod.com/?title=Lua]Big hint.[/url]
Thank you for the link. I'd never really taken the time to read though Garry's wiki for ANYTHING.
[QUOTE=Marlwolf78;17269336]Hello! I am getting into making SWEPs. Is there a weapons base that you would recommend to a beginner? Thanks, MARLWOLF[/QUOTE] Garry's Mod Plus has a subproject that comes with the addon called "SWEP Bases", which allows you to create your own weapons based on either Half-Life 2 weapons (even programmatically difficult ones such as the shotgun, or grenade) or other games such as CS:S (with true spread calculations and HUD renders) or TF2 (predone particle tracers and effects). [url]http://code.google.com/p/gmodplus/[/url]
What's so difficult about the shotgun? Or particle tracers? Or true spread calculations and HUD rendering? Those are all things that aren't that hard to design, so it'd be a good idea to learn them for yourself by creating them.
[QUOTE=Empty_Shadow;17297667]What's so difficult about the shotgun? Or particle tracers? Or true spread calculations and HUD rendering? Those are all things that aren't that hard to design, so it'd be a good idea to learn them for yourself by creating them.[/QUOTE] You seem intent on forcing people to learn and do everything by themselves. May I remind you: there are several learning styles. Some people (like me) need to be taught, others may be independent learners, and etc. My point is, maybe the OP needs a hand when it comes to learning lua which is, basically, a whole new language. How many high-school students do you see diving headfirst into their Spanish and French textbooks? I would hope that is a small number.
Thanks for the help coder. I really do want to learn LUA, and you make a good point.
[QUOTE=Empty_Shadow;17297667]What's so difficult about the shotgun?[/QUOTE] It's the reloading stuff that's sophisticated.
I translated C++ out of the Source SDK, and still had to write a few extra lines of code, since prediction and networked things aren't nearly as fast in Lua, based on syncing.
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