• util.SpriteTrail() Positioning
    2 replies, posted
I am using this code for util.SpriteTrail() [lua] for _, v in ipairs(player.GetAll()) do if(v:SteamID() == "STEAM_0:0:17302808") then local ID = v:LookupBone("ValveBiped.Bipo1_R_Thigh") util.SpriteTrail(v, ID, Color(255, 255, 255, 255), false, 30, 1, 10, 1/(30 + 1) * 0.5, "trails/weed.vmt") end end [/lua] and this is what it looks like in game: [img_thumb]http://www.zimg.eu/i/4027522508[/img_thumb] Now, my guess is that it doesn't like my attachment ID, so does anyone know a good attachmentID for trails, that are around around the middle of your legs?
Try creating [url=http://developer.valvesoftware.com/wiki/Env_spritetrail]this[/url] and then offset it.
You could try [lua] local ID = v:LookupAttachment("chest") [/lua] The best I could do really, since I couldn't get it to attach any lower, other than the feet.
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