• "Attempt to index global 'tr' (a nil value)"
    5 replies, posted
I just want to add my bullets an impact effect ( when the bullets hit something ), but it keeps spamming errors... [CODE] function SWEP:PrimaryAttack() if ( !self:CanPrimaryAttack() ) then return end local bullet = {} bullet.Num = self.Primary.NumShots bullet.Src = self.Owner:GetShootPos() bullet.Dir = self.Owner:GetAimVector() bullet.Spread = Vector( self.Primary.Cone , self.Primary.Cone, 0) bullet.Tracer = 1 bullet.TracerName = "AirboatGunTracer" bullet.Force = self.Primary.Force bullet.Damage = self.Primary.Damage bullet.AmmoType = (self.Primary.Ammo) local hit1, hit2 = tr.HitPos + tr.HitNormal, tr.HitPos - tr.HitNormal local effect = EffectData() util.Effect("HelicopterImpact", effect) self:ShootEffects() self.Owner:FireBullets( bullet ) self:ShootEffects() self.Owner:FireBullets( bullet ) self.Weapon:EmitSound(Sound(self.Primary.Sound)) self:TakePrimaryAmmo(1) self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) self.Weapon:SetNextSecondaryFire( CurTime() + self.Primary.Delay ) self.Weapon:SendWeaponAnim(ACT_VM_PRIMARYATTACK) self.Owner:MuzzleFlash() self.Owner:SetAnimation(PLAYER_ATTACK1) end [/CODE]
You're referring to tr, but it doesn't exist.
You're not actually tracing a line you can do [LUA] local tr = util.QuickTrace( Vector origin, Vector direction, entity or table filter ) [/LUA] [url]http://wiki.garrysmod.com/page/util/QuickTrace[/url]
[QUOTE=rejax;42541656]You're not actually tracing a line you can do [LUA] local tr = util.QuickTrace( Vector origin, Vector direction, entity or table filter ) [/LUA] [url]http://wiki.garrysmod.com/page/util/QuickTrace[/url][/QUOTE] [CODE] local trace = {} trace.start = self.Owner:GetShootPos() trace.endpos = self.Owner:GetShootPos() + self.Owner:GetAimVector() * 20^14 trace.filter = self.Owner local tr = util.TraceLine(trace) [/CODE] Would that be ok too?
20^14 is an overkill considering source map size limit is 1024*32
Ok got it, thanks
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