It seems that I cannot figure out how to do it. I've obviously tried pl:DrawShadow( false ) in several hooks but that pesky shadow won't go away!!!
[QUOTE=Dlaor;17480896]It seems that I cannot figure out how to do it. I've obviously tried pl:DrawShadow( false ) in several hooks but that pesky shadow won't go away!!![/QUOTE]
I really don't know if it works, but try AddEffects(EF_NOSHADOW).
I'm pretty much sure that's what DrawShadow(false) does, but you can always try.
[QUOTE=_Kilburn;17481267]I really don't know if it works, but try AddEffects(EF_NOSHADOW).
I'm pretty much sure that's what DrawShadow(false) does, but you can always try.[/QUOTE]
Nope, the shadow is still visible.
I've tried (And failed) to do this before. Will be interesting if someone has an answer to it.
allbright map? :D
[QUOTE=Skapocalypse;17481834]allbright map? :D[/QUOTE]
No, just... no.
I require assistance.
[lua]Entity:SetRenderMode( RENDERMODE_NONE );
Entity:DrawShadow( false );[/lua]
For something I do this works for me.
[QUOTE=Emz;17502869][lua]Entity:SetRenderMode( RENDERMODE_NONE );
Entity:DrawShadow( false );[/lua]
For something I do this works for me.[/QUOTE]
Players still need to be visible... But I just want to remove the shadow.
[QUOTE=Dlaor;17509822]Players still need to be visible... But I just want to remove the shadow.[/QUOTE]
[lua]self.Entity:DrawShadow( false )[/lua]
[QUOTE=octogon;17510677][lua]self.Entity:DrawShadow( false )[/lua][/QUOTE]
People like you make me rage. [highlight]READ THE OP![/highlight]
Player:SetColor(255,255,255,1) should works, if your material is not using $vertexalpha
[QUOTE=DarkTyrael;17512505]Player:SetColor(255,255,255,1) should works, if your material is not using $vertexalpha[/QUOTE]
it...itt....[highlight]IT WORKS! I GRANT YOU 1000 THANKS![/highlight]
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