I have a server, with SGRP, but I've managed to break the gamemode (I added 3 more new jobs), the server console says there is a error in sv_player.lua, with this code:
[code]function GM:PlayerLoadout(ply)
if (ply:GetTable().Arrested) then return
local team == ply:Team()
ply:Give("keys")
ply:Give("weapon_physcannon")
ply:Give("gmod_camera")
[/code]
Any help would be great, Thanks!
[highlight](User was banned for this post ("Undescriptive thread title; wrong forum" - mahalis))[/highlight]
When i was making a gamemode, i made it ply:Give( "weapon_ar2" ) for instance, with spaces. Try that.
[QUOTE=bsp-reviews;17534053]When i was making a gamemode, i made it ply:Give( "weapon_ar2" ) for instance, with spaces. Try that.[/QUOTE]
Don't be so dumb.
[editline]06:54PM[/editline]
[QUOTE=Norway174;17534017]I have a server, with SGRP, but I've managed to break the gamemode (I added 3 more new jobs), the server console says there is a error in sv_player.lua, with this code:
[code]function GM:PlayerLoadout(ply)
if (ply:GetTable().Arrested) then return
local team == ply:Team()
ply:Give("keys")
ply:Give("weapon_physcannon")
ply:Give("gmod_camera")
[/code]
Any help would be great, Thanks![/QUOTE]
Don't return. Returning "leaps" to the end of the function. Only return if you want to do that (Or make the function equal to a value)
What? He can return what he wants here... he misses an end After the return thats all. And a end to close the function...
He also have == ( is equal to ) where he is only supposed to use one =.
it's not that, it's the "local"
This is the Error from my server
[code]
StargateRP\gamemode\sv_player.lua:527: unexpected symbol near 'local'
[/code]
it's something to do with "local team == ply:Team( )"
And that sentence is sentence number 527 in Notepad++
Read my message.
I tryed with one, still failed, but I try again if you want to :)
Edit:
Nope, sorry, still failed.
[QUOTE=Norway174;17534449]I tryed with one, still failed, but I try again if you want to :)[/QUOTE]
Try everything we said. There is a lot wrong with your code.
[code]
function GM:PlayerLoadout(ply)
if (ply:GetTable().Arrested) then return end
local team == ply:Team()
ply:Give("keys")
ply:Give("weapon_physcannon")
ply:Give("gmod_camera")
end
[/code]
Thanks, I've made the code like this:
[code]
function GM:PlayerLoadout(ply)
if (ply:GetTable().Arrested) then return end
local team = ply:Team()
ply:Give("keys")
ply:Give("weapon_physcannon")
ply:Give("gmod_camera")
[/code]
And then server now gives me this Error:
[code]
StargateRP\gamemode\sv_player.lua:756: 'end' expected (to close 'function' at line 524) near '<eof>'
[/code]
No idea what '<eof>' means, and at line 756, that's the last line, and there is a "end" there...
And thanks for the help so far, just a little more, and this great gamemode will work again :P
[QUOTE=Norway174;17534828]Thanks, I've made the code like this:
[code]
function GM:PlayerLoadout(ply)
if (ply:GetTable().Arrested) then return end
local team = ply:Team()
ply:Give("keys")
ply:Give("weapon_physcannon")
ply:Give("gmod_camera")
[/code]
And then server now gives me this Error:
[code]
StargateRP\gamemode\sv_player.lua:756: 'end' expected (to close 'function' at line 524) near '<eof>'
[/code]
No idea what '<eof>' means, and at line 756, that's the last line, and there is a "end" there...
And thanks for the help so far, just a little more, and this great gamemode will work again :P[/QUOTE]
EOF is "End of file"
This means you didn't end the function.
[QUOTE=rute;17534718][code]
function GM:PlayerLoadout(ply)
if (ply:GetTable().Arrested) then return end
local team == ply:Team()
ply:Give("keys")
ply:Give("weapon_physcannon")
ply:Give("gmod_camera")
end
[/code][/QUOTE]
with 2 "=="? I is that the problem? Capsu said it had to be one "="
Edit:
Ok, I've tryed with "==", now the console said
[code]
StargateRP\gamemode\sv_player.lua:527: unexpected symbol near '=='
[/code]
[QUOTE=Norway174;17534866]with 2 "=="? I is that the problem? Capsu said it had to be one "="
Edit:
Ok, I've tryed with "==", now the console said
[code]
StargateRP\gamemode\sv_player.lua:527: unexpected symbol near '=='
[/code][/QUOTE]
He was talking shit (The poster of the code you are using). Use "=" for making something equal to something, and "==" for comparing two variables - are they equivalent to each other?
So EOF is End of File? But it has a end.
and Rute, I can't have a end after "ply:Give ("gmod_camera")", it's more after that, but that has nothing to do with it, that I'm sure of...
Perhaps you need another end?
But then the other in Playerloadout won't work?
[editline]06:50PM[/editline]
if I set it up like this, does that change anything, or won't it be any diffrence?
[code]
function GM:PlayerLoadout(ply)
if (ply:GetTable().Arrested) then return end
local team = ply:Team()
ply:Give("keys")
ply:Give("weapon_physcannon")
ply:Give("gmod_camera")
end
[/code]
There are more under here... But that shouldn't be the problem, that wasn't the problem before atleast.
[QUOTE=Norway174;17535157]But then the other in Playerloadout won't work?
[editline]06:50PM[/editline]
if I set it up like this, does that change anything, or won't it be any diffrence?
[code]
function GM:PlayerLoadout(ply)
if (ply:GetTable().Arrested) then return end
local team = ply:Team()
ply:Give("keys")
ply:Give("weapon_physcannon")
ply:Give("gmod_camera")
end
[/code]
There are more under here... But that shouldn't be the problem, that wasn't the problem before atleast.[/QUOTE]
You can't have multiple GM:PlayerLoadout functions. Use if statements instead.
[QUOTE=Retirsch;17534856]EOF is "End of file"
This means you didn't end the function.[/QUOTE]
WHAT? End of Function*
it worked, but now I have some other problems... lol
Server console:
[code] StargateRP\gamemode\sv_player.lua:533: attempt to index global 'CfgVars' (a nil value)
[/code]
and line 533 in sv_player.lua is [code] if (CfgVars["toolgun"] == 1 or Admins[ply:SteamID()] or Tool[ply:SteamID()]) then [/code]
and the rest for that line is
[code] local team = ply:Team()
ply:Give("keys")
ply:Give("weapon_physcannon")
ply:Give("gmod_camera")
end
if (CfgVars["toolgun"] == 1 or Admins[ply:SteamID()] or Tool[ply:SteamID()]) then
ply:Give("gmod_tool")
end
if (CfgVars["physgun"] == 1 or Admins[ply:SteamID()] or Phys[ply:SteamID()]) then
ply:Give("weapon_physgun")
end[/code]
Plase some more help? :D
God... Just post the WHole function plus the other ones around!...
[QUOTE=commander204;17535329]WHAT? End of Function*[/QUOTE]
No.
Code Removed! PRIVATE! lol, Thanks for all the help!
[lua]function GM:PlayerLoadout(ply)
if (ply:GetTable().Arrested) then return end
local team = ply:Team()
ply:Give("keys")
ply:Give("weapon_physcannon")
ply:Give("gmod_camera")
if (CfgVars["toolgun"] == 1 or Admins[ply:SteamID()] or Tool[ply:SteamID()]) then
ply:Give("gmod_tool")
end
if (CfgVars["physgun"] == 1 or Admins[ply:SteamID()] or Phys[ply:SteamID()]) then
ply:Give("weapon_physgun")
end
if (team == 20 or team == 21 or team == 22 or team == 23 or team == 42 or team == 44 or team == 24 or team == 25 or team == 26 or team == 27 or Admins[ply:SteamID()]) then
ply:Give("door_ram")
end
if (team == 20 or team == 21 or team == 22 or team == 23 or team == 24 or team == 25 or team == 42 or team == 44 or team == 26 or team == 27 or team == 3 or Admins[ply:SteamID()]) then
ply:Give("weapon_gdo")
end
-- O'Neill
if (team == 20) then
ply:Give("p90_sg")
ply:Give("beretta_sg")
ply:Give("sg_mp5")
ply:Give("arrest_stick")
ply:Give("unarrest_stick")
ply:Give("stunstick")
ply:GiveAmmo(100, "Pistol")
ply:GiveAmmo(500, "smg")
-- Carter
elseif (team == 21) then
ply:GiveAmmo(100, "Pistol")
ply:GiveAmmo(500, "smg")
ply:Give("sg_mp5")
ply:Give("p90_sg")
ply:Give("weapon_zat")
ply:Give("lockpick")
ply:Give("beretta_sg")
-- Jackson
elseif (team == 22) then
ply:GiveAmmo(500, "Pistol")
ply:Give("beretta_sg")
ply:Give("cse_eq_smokegrenade")
ply:Give("weapon_zat")
-- Teal'c
elseif (team == 23) then
ply:GiveAmmo(100, "Pistol")
ply:Give("weapon_staff")
ply:Give("weapon_zat")
ply:Give("gacgoa_sg")
-- Soldier
elseif (team == 24) then
ply:Give("p90_sg")
ply:Give("beretta_sg")
ply:Give("arrest_stick")
ply:Give("unarrest_stick")
ply:Give("stunstick")
ply:GiveAmmo(200, "Pistol")
ply:GiveAmmo(500, "smg")
-- Mitchell
elseif (team == 25) then
ply:Give("p90_sg")
ply:Give("beretta_sg")
ply:Give("arrest_stick")
ply:Give("unarrest_stick")
ply:Give("weapon_grenade")
ply:Give("stunstick")
ply:GiveAmmo(20, "Pistol")
ply:GiveAmmo(500, "smg")
-- Vala
elseif (team == 26) then
ply:Give("weapon_zat")
ply:Give("beretta_sg")
ply:Give("p90_sg")
ply:GiveAmmo(200, "Pistol")
-- Dr. Lam
elseif (team == 27) then
ply:Give("med_kit")
ply:Give("beretta_sg")
ply:GiveAmmo(20, "Pistol")
-- General
elseif (team == 28) then
ply:GiveAmmo(28, "Pistol")
ply:Give("beretta_sg")
ply:Give("weapon_annabelle")
-- Goauld
elseif (team == 40) then
ply:GiveAmmo(1, "Pistol")
ply:Give("lockpick")
ply:Give("weapon_hand_device")
ply:Give("weapon_staff")
-- Anubis
elseif ( team == 41 ) then
ply:Give( "weapon_iron_man" )
ply:Give( "weapon_hand_device" )
-- Jaffa
elseif (team == 50) then
ply:Give("weapon_zat")
ply:Give("gacgoa_sg")
ply:Give("ring_caller")
ply:Give("weapon_staff")
ply:GiveAmmo(1, "Pistol")
-- Bra'Tac
elseif (team == 51) then
ply:Give("weapon_staff")
ply:Give("weapon_zat")
ply:Give("gacgoa_sg")
ply:Give("ring_caller")
ply:Give("weapon_gdo")
ply:GiveAmmo(1, "Pistol")
-- Free Jaffa
elseif (team == 52) then
ply:Give("p90_sg")
ply:Give("weapon_staff")
ply:Give("weapon_zat")
ply:Give("ring_caller")
ply:GiveAmmo(1, "Pistol")
-- Personal Guard
elseif (team == 53) then
ply:Give("weapon_staff")
ply:Give("weapon_zat")
ply:Give("ring_caller")
ply:GiveAmmo(1, "Pistol")
-- Tok'ra
elseif (team == 60) then
ply:GiveAmmo(1, "Pistol")
ply:Give("weapon_zat")
ply:Give("weapon_ringcaller")
-- Jacob + Selmak
elseif (team == 61) then
ply:GiveAmmo(1, "Pistol")
ply:Give("weapon_zat")
ply:Give("weapon_ringcaller")
ply:Give("weapon_gdo")
ply:Give("weapon_zar")
-- Sodan Warrior
elseif (team == 70) then
ply:Give("weapon_staff")
ply:Give("sodan_cloak")
-- Lord Hi Kon
elseif (team == 71) then
ply:Give("weapon_staff")
ply:Give("sodan_cloak")
-- Ancient
elseif (team == 80) then
ply:Give("weapon_ancient")
ply:Give("weapon_ringcaller")
ply:Give("weapon_teleport")
-- Major John
if (team == 42) then
ply:Give("p90_sg")
ply:Give("beretta_sg")
ply:Give("sg_mp5")
ply:Give("weapon_zat")
ply:Give("lockpick")
ply:Give("arrest_stick")
ply:Give("unarrest_stick")
ply:Give("stunstick")
ply:GiveAmmo(1000, "Pistol")
ply:GiveAmmo(1000, "smg")
-- Lord Op
elseif (team == 43) then
ply:Give("weapon_zat")
ply:Give("gacgoa_sg")
ply:Give("ring_caller")
ply:Give("weapon_staff")
ply:Give( "weapon_hand_device" )
ply:GiveAmmo(1, "Pistol")
-- Pvt. Bull
elseif (team == 44) then
ply:GiveAmmo(1000, "Pistol")
ply:GiveAmmo(1000, "smg")
ply:Give("sg_mp5")
ply:Give("p90_sg")
ply:Give("weapon_zat")
ply:Give("lockpick")
ply:Give("beretta_sg")
ply:Give("lockpick")
ply:Give("arrest_stick")
ply:Give("unarrest_stick")
ply:Give("stunstick")
end
end[/lua]
Try that.
[QUOTE=Retirsch;17535529][code]function GM:PlayerLoadout(ply)
if (ply:GetTable().Arrested) then return end
local team = ply:Team()
ply:Give("keys")
ply:Give("weapon_physcannon")
ply:Give("gmod_camera")
if (CfgVars["toolgun"] == 1 or Admins[ply:SteamID()] or Tool[ply:SteamID()]) then
ply:Give("gmod_tool")
end
if (CfgVars["physgun"] == 1 or Admins[ply:SteamID()] or Phys[ply:SteamID()]) then
ply:Give("weapon_physgun")
end
if (team == 20 or team == 21 or team == 22 or team == 23 or team == 42 or team == 44 or team == 24 or team == 25 or team == 26 or team == 27 or Admins[ply:SteamID()]) then
ply:Give("door_ram")
end
if (team == 20 or team == 21 or team == 22 or team == 23 or team == 24 or team == 25 or team == 42 or team == 44 or team == 26 or team == 27 or team == 3 or Admins[ply:SteamID()]) then
ply:Give("weapon_gdo")
end
-- O'Neill
if (team == 20) then
ply:Give("p90_sg")
ply:Give("beretta_sg")
ply:Give("sg_mp5")
ply:Give("arrest_stick")
ply:Give("unarrest_stick")
ply:Give("stunstick")
ply:GiveAmmo(100, "Pistol")
ply:GiveAmmo(500, "smg")
-- Carter
elseif (team == 21) then
ply:GiveAmmo(100, "Pistol")
ply:GiveAmmo(500, "smg")
ply:Give("sg_mp5")
ply:Give("p90_sg")
ply:Give("weapon_zat")
ply:Give("lockpick")
ply:Give("beretta_sg")
-- Jackson
elseif (team == 22) then
ply:GiveAmmo(500, "Pistol")
ply:Give("beretta_sg")
ply:Give("cse_eq_smokegrenade")
ply:Give("weapon_zat")
-- Teal'c
elseif (team == 23) then
ply:GiveAmmo(100, "Pistol")
ply:Give("weapon_staff")
ply:Give("weapon_zat")
ply:Give("gacgoa_sg")
-- Soldier
elseif (team == 24) then
ply:Give("p90_sg")
ply:Give("beretta_sg")
ply:Give("arrest_stick")
ply:Give("unarrest_stick")
ply:Give("stunstick")
ply:GiveAmmo(200, "Pistol")
ply:GiveAmmo(500, "smg")
-- Mitchell
elseif (team == 25) then
ply:Give("p90_sg")
ply:Give("beretta_sg")
ply:Give("arrest_stick")
ply:Give("unarrest_stick")
ply:Give("weapon_grenade")
ply:Give("stunstick")
ply:GiveAmmo(20, "Pistol")
ply:GiveAmmo(500, "smg")
-- Vala
elseif (team == 26) then
ply:Give("weapon_zat")
ply:Give("beretta_sg")
ply:Give("p90_sg")
ply:GiveAmmo(200, "Pistol")
-- Dr. Lam
elseif (team == 27) then
ply:Give("med_kit")
ply:Give("beretta_sg")
ply:GiveAmmo(20, "Pistol")
-- General
elseif (team == 28) then
ply:GiveAmmo(28, "Pistol")
ply:Give("beretta_sg")
ply:Give("weapon_annabelle")
-- Goauld
elseif (team == 40) then
ply:GiveAmmo(1, "Pistol")
ply:Give("lockpick")
ply:Give("weapon_hand_device")
ply:Give("weapon_staff")
-- Anubis
elseif ( team == 41 ) then
ply:Give( "weapon_iron_man" )
ply:Give( "weapon_hand_device" )
-- Jaffa
elseif (team == 50) then
ply:Give("weapon_zat")
ply:Give("gacgoa_sg")
ply:Give("ring_caller")
ply:Give("weapon_staff")
ply:GiveAmmo(1, "Pistol")
-- Bra'Tac
elseif (team == 51) then
ply:Give("weapon_staff")
ply:Give("weapon_zat")
ply:Give("gacgoa_sg")
ply:Give("ring_caller")
ply:Give("weapon_gdo")
ply:GiveAmmo(1, "Pistol")
-- Free Jaffa
elseif (team == 52) then
ply:Give("p90_sg")
ply:Give("weapon_staff")
ply:Give("weapon_zat")
ply:Give("ring_caller")
ply:GiveAmmo(1, "Pistol")
-- Personal Guard
elseif (team == 53) then
ply:Give("weapon_staff")
ply:Give("weapon_zat")
ply:Give("ring_caller")
ply:GiveAmmo(1, "Pistol")
-- Tok'ra
elseif (team == 60) then
ply:GiveAmmo(1, "Pistol")
ply:Give("weapon_zat")
ply:Give("weapon_ringcaller")
-- Jacob + Selmak
elseif (team == 61) then
ply:GiveAmmo(1, "Pistol")
ply:Give("weapon_zat")
ply:Give("weapon_ringcaller")
ply:Give("weapon_gdo")
ply:Give("weapon_zar")
-- Sodan Warrior
elseif (team == 70) then
ply:Give("weapon_staff")
ply:Give("sodan_cloak")
-- Lord Hi Kon
elseif (team == 71) then
ply:Give("weapon_staff")
ply:Give("sodan_cloak")
-- Ancient
elseif (team == 80) then
ply:Give("weapon_ancient")
ply:Give("weapon_ringcaller")
ply:Give("weapon_teleport")
-- Major John
if (team == 42) then
ply:Give("p90_sg")
ply:Give("beretta_sg")
ply:Give("sg_mp5")
ply:Give("weapon_zat")
ply:Give("lockpick")
ply:Give("arrest_stick")
ply:Give("unarrest_stick")
ply:Give("stunstick")
ply:GiveAmmo(1000, "Pistol")
ply:GiveAmmo(1000, "smg")
-- Lord Op
elseif (team == 43) then
ply:Give("weapon_zat")
ply:Give("gacgoa_sg")
ply:Give("ring_caller")
ply:Give("weapon_staff")
ply:Give( "weapon_hand_device" )
ply:GiveAmmo(1, "Pistol")
-- Pvt. Bull
elseif (team == 44) then
ply:GiveAmmo(1000, "Pistol")
ply:GiveAmmo(1000, "smg")
ply:Give("sg_mp5")
ply:Give("p90_sg")
ply:Give("weapon_zat")
ply:Give("lockpick")
ply:Give("beretta_sg")
ply:Give("lockpick")
ply:Give("arrest_stick")
ply:Give("unarrest_stick")
ply:Give("stunstick")
end
end[/code]
Try that.[/QUOTE]
ok, thanks. And btw, I can't see it if you uses [lua]. Use [code] please.
[editline]07:29PM[/editline]
Now the console says [code]
StargateRP\gamemode\sv_player.lua:754: 'end' expected (to close 'function' at line 524) near '<eof>' [/code]
Have you ever heard of tables? Research into tables in lua, you can optimize/make the code easier to read 10x.
[QUOTE=thomasfn;17536955]Have you ever heard of tables? Research into tables in lua, you can optimize/make the code easier to read 10x.[/QUOTE]
No? Tables? What tables?
The evil kind. You know, the ones that actually help you do stuff easier.
[editline]09:11PM[/editline]
Wait, let me guess, the Tables are a lie.
[QUOTE=thomasfn;17537066]The evil kind. You know, the ones that actually help you do stuff easier.
[editline]09:11PM[/editline]
Wait, let me guess, the Tables are a lie.[/QUOTE]
I think LUA hates me :/ So Tables can help me with this problem?
[editline]08:34PM[/editline]
Any idea where I can find this mighty Table?
[QUOTE=commander204;17535329]WHAT? End of Function*[/QUOTE]
[url]http://en.wikipedia.org/wiki/End-of-file[/url]
[QUOTE=Norway174;17537265]I think LUA hates me :/ So Tables can help me with this problem?
[editline]08:34PM[/editline]
Any idea where I can find this mighty Table?[/QUOTE]
[url]http://lua-users.org/wiki/TablesTutorial[/url]
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