• Programming With Bloom
    3 replies, posted
Suppose I wanted to write a script to gradually make the bloom effect brighter and brighter (in other words, steadily decrease the "pp_bloom_darken" variable). What Lua code would I use to do that, and how would I run the script in-game?
You could do something like this: [lua]local function ChangeBloom() local bloom = GetConVarNumber("pp_bloom_darken") if bloom >= 20 then bloom = bloom - 1 else bloom = bloom + 1 end RunConsoleCommand("pp_bloom_darken",bloom) end timer.Create("bloomTimer",2,0,ChangeBloom) [/lua] Basically, you set the bloom higher/lower however you want in a function, then make a continuously running timer with that function. The second argument, 2, makes it run every 2 seconds. You can change that however you want.
Ah, that looks perfect! Now, as an utter newbie, could you tell me how to run the script in-game?
In your garrysmod directory, there's a folder called "lua". Put this script in a lua file in your /lua/autorun/client, and do one of two things: A. change the map B. type this in console: lua_openscript_cl autorun/client/<file name>.lua Obviously, you replace <file name> with the name of your file.
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